I have yet another question for the gods of shader knowledge
*cough*revenantchaos*cough*
I've noticed a strange thing... In the code examples given with EVOLVED's shaders, I can run, say, the tree example on my computer (a quad core beast with 12gb ram and 4gb video) and it runs at a good 250fps.
However, when I run it on my wife's PC which isn't that bad (dual core 2.4ghz with 2gb ram and a 1.5gb video card) the tree demo runs for her at about 5fps...
That is a PRETTY substantial drop in fps between the machines.
However, if she runs the Object Blur demo, she gets about 25fps (while I get 270fps)
The only REAL difference between the machines is that I'm running an nVidia card and she's running a Radeon...
Has anyone else found this anomaly to happen? Or, better still, have they found a way to rectify it?