I applied the shader to another TV I have for a game and made a custom decal for the movement on the screen. Works in 119 also.
Here is the code snippet to the FPE file.
;header
desc = LeonelCurveTV
;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = LeonelCurveTV.X
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 0
materialindex = 3
collisionmode = 1
isimmobile = 1
scale = 100
;visualinfo
textured = entitybank\user\Happy13\Leonel\ObjandTextures\TV\CH-Screen2_d2.dds
effect = effectbank\insomnia\dynamic\CH-TV1-diffuse_spriteatlas_8x8_6fps.fx
castshadow = 0
Only 4 textures needed. D2, D, I, N. The I texture being the decal being used for motion on the TV Screen.
Maybe open the shader in notepad and be sure the texture names are listed in the texture section.
Hope this helps.