Questions
1. Can default AppGameKit display text (not font sprites)?
2. Can default AppGameKit display font sprites with hard edges, no blurring effect, clear and sharp?
3. Can default AppGameKit set a width (bounding area) to text or fonts sprites, so that one does have to use a code command every time one wanted to go to the next line?
4. Can default AppGameKit set the width between words?
Can AppGameKit display font sprites crystal clear and sharp? I made a special custom font, to have 'very clear' text at small sizes. see thread font.
http://forum.thegamecreators.com/?m=forum_view&t=195188&b=41
This is the font in this the coders engine
In the image at top, the large letter 'o'. the one on the right is my original sprite font, the one on the left is an enlargement from right hand app image, the o from joke, it seems that an anti aliasing or blurring is being done, it lacks crispness, the aspect ratio also looks different and a clipping effect. Look at the larger text on the right, look at the o in joke, see how its clipped, you can see it on other letters, e and y, it looks like it does this to the last character of a word.
If you look at the font on the left, the spacing is very tight between words, its less clear to read.
Another problem is that I am told you cannot set a container, or boundary for a passage of text, I am told I must manually put code into a line of text, to tell the engine to go to a new line, the app has hundreds of jokes, doing it that way is very time consuming and inefficiant.