Hullo!

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Been working lately on a tutorial series covering how I made that one egg-monster thing for one of the competitions on here some months ago, it's going up right now so I figured I'd post it on here as well in case any of you want to watch it.
The series is made up of four different parts, which are the following:
Sculpting in Zbrush 1/2
Sculpting in Zbrush 2/2
UV Mapping in Maya
Polypainting in Zbrush
As you might have guessed the software present in this series are maya and zbrush, although I tried to keep it relevant enough to where you should be able to apply these things to other software as well.
I tried to show as much as I could, some people have said that some of the series I've done in the past go too fast, which is a valid point. But since these videos were originally over 12 hours in size I don't have much choice, and I'd rather show the entire process and speed it up a bit than have to cut tons of it out to make it fit. What I chose not to show is the retopologization, which I've already showed in the bonsai tree series, and the final baking, since it's just downright boring to watch. But that was just done in Xnormal. I also did some extra work on the texture in Photoshop after the polypainting, mostly with the tail bit, which I didn't see the neeed to show either. Other than that I basically show everything.
It's focused on a more intermediate crowd who already has a basic idea of how to use these apps, beginner guides will probably be out sometime in the future though.
All the parts are not up yet and will be rolling out daily during this work week, updates will be given in this thread whenever new ones are available.
I don't post here much anymore but you guys have always given great support so I'd just like to thank you for all for that before I end this, since it's lovely.
Hope at least some of you like it!
Hello, I am Seb.