Quote: "Hi, if you are compiling your own iOS AppGameKit Player or final AppGameKit app, you can locate the lines of source code that 'generate' those extra AppGameKit internal files and if you don't need them, comment them out. This should improve load speed. Just be aware each of these files has a purpose and without them some graphics will be missing. We left them in by default as this allows users to get up and running quickly with AGK."
Good idea would be to add a (example):
" #define USE_INTERNAL_GRAPHICS 1 "
then when there's that image creation/loading simply
if(USE_INTERNAL_GRAPHICS)
{
...
}
Would save us troubles of editing Core.cpp. Same goes for phone orientation tests. We may not need sensors in our app, therefore this check may be useless. (Though, we are able to remove it ourselves, it would take a second to figure out)