Hi Guys,
Bear in mind what we added for 1074 in interpreter.cpp:
void app::Begin( void )
{
// 110512 - build 1073 - Windows sets the MEDIA folder on winmain (T1 default)
// but IOS, MAC and other platforms have no internal MEDIA folder, which then
// creates a functional difference when you code SetCurrentDir("") : SetCurrentDir("media")
// so the T1 interpreter will Create and Enter a Media folder if one does not exist
// T1 BASIC uses a fixed MEDIA folder
#ifndef AGKWINDOWS
agk::MakeFolder ( "media" );
agk::SetCurrentDir ( "media" );
#endif
...
This means ALL interpreter platforms will now expect a media folder in order to find the bytecode.byc file and all the media files. It works out much cleaner across the various project scenarios, and it is consistent with the way the Windows platform works too. If you preferred the way it worked before, you simply have to comment out the above additions and recompile the interpreter player lib and then rebuild your Android package.
I drink tea, and in my spare time I write software.