Hi Greenlig and Dvader,
Thank you for your comments!
Yes, the challenge is to make adventure games developing easier with object placements and background management, using transitions, clickable objects, dialogs, sound management and all the basic things you will need in an adventure game.
Of course you can start in AppGameKit directly but as projects tend to grow a system would be more interesting to manage and make an adventure game.
New concept background:
Here is a small roadmap:
-Golden Mask of Egypt Demo (To be announced)
-.NET development (concept development has begun)
1-Development of the IDE
-Change backgrounds (import export dialogs)
-Aditional scripting options
2-Second will be generating the code.
The adventurestudio development follows the game-development. In this case the studio is tested by making an own adventure game in it.
All your feedback is welcome! And I hope the project will be worth sharing
I will keep posting updates.