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Dark GDK / Dark Light

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RickP
12
Years of Service
User Offline
Joined: 31st Mar 2012
Location:
Posted: 31st Mar 2012 16:38
Not sure if this is where this goes but didn't see a Dark Light forum. So looking at the samples of Dark Light, they all generate the light map which is great, but I assume in the actual game you would just load a pre-generated light map. What command would do that? I must be blind because I'm not seeing anything jump out at me that would do that.

Thanks
Brendy boy
19
Years of Service
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Joined: 17th Jul 2005
Location: Croatia
Posted: 31st Mar 2012 22:39
after calculating lightmaps just save your object with dbSaveObject() commands and in the game load it with dbLoadObject(). Lightmaps will be loaded automaticaly

Fallout
22
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 31st Mar 2012 22:55
Since RickP has started a Dark Lights thread, has anyone else had any problems with the filename/directory commands? I did a quick test a few weeks ago and remember having problems with defining the directory/location for the generated textures.

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