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DarkBASIC Professional Discussion / texture in 3d canvas and darkbasic pro - bags

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greenpavel
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Posted: 31st Mar 2012 18:01 Edited at: 26th Jun 2012 06:26
why texture in 3D canvas falls normally, and the darkbasicpro I get a seam. Model I exported all of two ways. Nothing came of it.

translated translator yandex or google
Pincho Paxton
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Posted: 31st Mar 2012 18:23 Edited at: 31st Mar 2012 18:24
It would usually mean that the UV coordinates are different, but I don't know much about 3D canvas. I do know that some programs use UV coordinates differently though. Some programs apply a texture with no uv coordinates at all, and just use diffuse colours.

Dimis
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Posted: 4th Apr 2012 14:40
That is a problem of 3d Canvas. It happens when you apply sphere or cylindrical texture mapping to an object. It appears to be fine but when you export the object that "seam" appears and it is very annoying.
You can only see and attempt to fix the problem in 3d Canvas using UV texture mapping.


Green Gandalf
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Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 4th Apr 2012 15:04
Quote: "and the darkbasicpro I get a seam"


One reason for a seam is that your image has a seam. Make the image seamless first then it's easier to see what other problems you have.
Dimis
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Posted: 4th Apr 2012 15:13
@Green Gandalf
No that is actually a problem of 3D canvas. The "seam" is actually the entire image repeated without reason. It can only be fixed adjusting the UV coordinates.


Green Gandalf
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Posted: 4th Apr 2012 20:31
That may be true but the source image still isn't seamless so even if you fix the 3D canvas problem you'll still have a seam with that image. Try it and you'll see.
greenpavel
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Posted: 7th Apr 2012 14:27 Edited at: 26th Jun 2012 06:26
Thanks for all.

translated translator yandex or google

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