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Libervurto
20
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Joined: 30th Jun 2006
Location: On Toast
Posted: 2nd Apr 2012 02:56 Edited at: 2nd Apr 2012 02:57
Hello everyone, we are the Dark Noob Games team. You might not be familiar with us as we live on the DBC board (here's our old thread), we make games as a mixed team of experienced and newbie programmers helping each other to learn as we go and get the job done. We now use DBP more than DBC so I thought we should have an HQ on this board. The following is copied from our original thread:

Quote: "
Dark Noob Games is a game development team open to all.
Our purpose is to bring together coders of all levels of experience and make games while learning along the way.

The Principles of the Dark Noob Games Team
1. Everyone is welcome to join DNG, there is no fixed team.
2. The Project Manager has the final say on all matters regarding the project and is responsible for organizing the team and delegating the workload.
3. While everyone is free to suggest project ideas, the main focus of DNG is learning: so only projects of an appropriate scale for beginners should be suggested.
4. All media and code produced for DNG projects is free to be used by anyone.

If you'd like to join the team please post an example program that showcases your Dark Basic knowledge.
No matter what your level of experience we will find you a job to suit you, all we ask is that you are dedicated to the team.
Cheers,

OBese87


Games
Bezerk
Furious Pickaxe
Tower Defense

Vapour-ware
Space Invaders
Asteroids

Resources
TDK's Tutorials
Program Structure: How to Write Better Code (re-written 1st April 2012, no joke)
DNG Project Manager Guide

Publicity
TGC Newsletter #99 April 2011 - Our section is towards the end of the newsletter.
"


We are starting a new project soon, it will be an FPS game but we haven't decided any details yet. So post any suggestions here and tell us if you want to join the team. Remember, we like simple projects so we're not re-creating Fallout here, but I'm hoping we can do something original and fun.

Join DNG today! We are a game development team open to all. Visit our Headquarters to learn more.
WLGfx
18
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Joined: 1st Nov 2007
Location: NW United Kingdom
Posted: 2nd Apr 2012 03:07
Hey Obese87... It's nice to see that you have a new home. Welcome. I'll definitely be keeping up with this thread. Good luck with all the new stuff that comes out of it too...

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
MrValentine
AGK Backer
15
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 2nd Apr 2012 08:47
MrV reporting for duty

Libervurto
20
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Joined: 30th Jun 2006
Location: On Toast
Posted: 3rd Apr 2012 22:26
Great who else wants to join? I'll be starting a project thread soon.

WARNING: The above comment may contain sarcasm.
miso
16
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Joined: 16th Jun 2010
Location: Budapest, Hungary, 127.0.0.1
Posted: 12th Apr 2012 21:34
Unfortunately I can't join, mostly because I'm a slave of some well-tried plugins. Regardless this, I'm eager to see more Darknoob productions, so I wish You the best.

No place like 127.0.0.1 .
WLGfx
18
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Joined: 1st Nov 2007
Location: NW United Kingdom
Posted: 20th Apr 2012 01:48
Any news on this OBese87?

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
xSpadez
14
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Joined: 11th Apr 2012
Location: 127.0.0.1
Posted: 20th Apr 2012 08:34
Sounds interesting and I would like to help I'm still learning but I got the jist of 2D stuff and sprites, I'll post some of my work in a bit.

xSpadez - Like a baws
zeroSlave
17
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Joined: 13th Jun 2009
Location: Springfield
Posted: 25th Apr 2012 10:08 Edited at: 25th Apr 2012 10:10
Let's do eeeeeeeet! I'm decent with DBP and 3d and wouldn't mind pitching in here and there.

Here is my resume:
Here is a real quick unfinished video of me testing out a specular shader on an FPS engine i was building.

Here is a game I never finished that I worked on a looooong time ago (i was CoughMist at the time)

Here are some images of recent art I've done: 1, 2, 3, and 4

And here is an Android game I'm working on. (It's in Java and not DBP, but should show that I know how to implement most things that are in a game as well as show that I've got some programming skills. There are also some other apps I made on that page.)

Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid.
Libervurto
20
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Joined: 30th Jun 2006
Location: On Toast
Posted: 27th Apr 2012 22:08
Ah Hello!
Sorry for not noticing these responses, I thought this had died!
Great to see some interest.

Now we must decide what we're going to make. My plan is to work towards an FPS game but since that is a large project we will break it down into mini-projects: The first being a turret shooter.

Any other suggestions?

WARNING: The above comment may contain sarcasm.
WLGfx
18
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Joined: 1st Nov 2007
Location: NW United Kingdom
Posted: 28th Apr 2012 03:11
How about a 2d array map to create a 3D scene from. The player can hide behind blocks and shoot at the turrets. If the player is in range of a turret then it will turn toward the player and start shooting.

I'm hoping that was the idea.

If not, then the player controls a turret and from a distance, objects (maybe asteroids or bouncing bombs) can come towards the player and the object is to shoot them out of the sky before they get past.

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
zeroSlave
17
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Joined: 13th Jun 2009
Location: Springfield
Posted: 28th Apr 2012 06:43 Edited at: 28th Apr 2012 06:48
I agree with the mini-projects. I would also suggest we pick a style that can be carried through all the mini-projects and build towards the final goal of an FPS. Whether it be fantasy, steam punk, modern, scifi, or even something new or different. I think a style is important to work from. It will help in deciding powerups, enemies, and even what kind of turrets to have. Laser turrets? Turrets that fire arrows? This could affect the range of the turret, damage, how many would be needed, etc.

I would assume if we are going start with small steps towards an FPS, then we would be controlling the turret via first person and firing at enemies? If so, like as WLGfx suggested, enemies coming towards the player and the player has to shoot them before they get past. Possibly in waves. Increasing in numbers each wave. the player would work towards a highscore, but between waves (and another mini-addition later) maybe he can use his (experience) points to upgrade. Like faster shooting. Faster reload, larger clips. Or like a spread upgrade: If scifi, maybe the beam can be upgraded to be wider. If fantasy, maybe two arrows fire out instead of one.

Then maybe for the next mini-project, we could work on a map builder of sorts and have the player be able to swap between turrets that are at different places. After that, we could implement player physics, and the player has to actually run to the other turrets to get in. The lone player can do some damage but not nearly as much as when he/she is in the turret.

Anyways, there's some ideas to maybe work from. Looking forward to see some more brainstorming.

Sorry for any bad spelling or grammar. Typing on my phone, and it doesn't care too much for web text boxes. :p

Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid.
MrValentine
AGK Backer
15
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 28th Apr 2012 06:50
zeroSlave... Get Android 4.0 its so much better now I can finally add smilies now much easier than before...

I suggest a MGS VR missions style... Its simple, futuristic and simple texture work...

Libervurto
20
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Joined: 30th Jun 2006
Location: On Toast
Posted: 6th May 2012 18:33 Edited at: 6th May 2012 18:44
Running with the futuristic idea, I've been developing an epic story!

Quote: "
Crimson
A hostile race of aliens, vastly superior to us in technology, invaded Earth and enslaved billions. The newborn human slaves were separated from their parents in order to extinguish all memory of human knowledge and culture. After a few decades all remnants of humanity as we know it had vanished.
Humans knew nothing of their past, or even of Earth's existence, they knew only to fear and obey their masters. They had no language, except the strange Spectral language of the aliens, who used colours for communication (their skin can change colour in many patterns, for this reason the aliens are called Spectra).

We travel into the mind of one slave, a man who like all other humans has no name but is identified by the mark given to him by his masters. His mark is the colour Crimson, and so this is as close to a name as he will ever have.
Crimson, like all humans, has no education or knowledge of his origins; yet somehow he knows this is not what life should be. A feeling that seems to flutter about his mind like a butterfly, so vivid yet so elusive to capture.
A revolution has begun in his mind, and he must find a way to communicate, to raise his fellow man to join him.
"


The story is about courage, faith and identity in the face of despair. Crimson has faith in humanity even when there is no evidence of its existence.

Communication seems like it should play an important part in the game. The Spectral language would also have symbols that match colours as it can be difficult to distinguish similar colours (and someone colourblind might even play). I haven't devised the language yet or know how communication would play a role in the game but I like the idea.

I also think Crimson should ultimately fail, I think this makes his bravery more poignant if his struggle is futile yet he remains courageous.

I've written a short piece of music that is similar to Terminator but more depressing lol.

Please give your take on this idea and any changes or additions you think would be of benefit.

WARNING: The above comment may contain sarcasm.
Pincho Paxton
23
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Posted: 6th May 2012 19:38 Edited at: 6th May 2012 19:39
Because of the FPS Creator I think it would be better for a team to work on anything but a FPS.

MrValentine
AGK Backer
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Playing: FFVII
Posted: 6th May 2012 22:43
I think a platformer as the techniques can be adapted to many types of genre...

And I agree with Pax... We could simply use FPSC if we were to make a FPS...

So anything other than a FPS is valid I think

Pincho Paxton
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Posted: 6th May 2012 22:50 Edited at: 6th May 2012 22:53
Maybe if you combine it with platforms like Tomb Raider, then you can stick with the current plot. But I would love to see a team working on Destruction Derby or Wipeout personally. I wouldn't mind contributing models for those.

darkvee
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Posted: 7th May 2012 06:43 Edited at: 7th May 2012 07:08
Hi I would like to join.

I have a lot of experience. I have 2 games published on the Intel Appup Store. One game is Dark Invaders and the other is Colors!. I made SmartFly in the 48 hours compo. I will give you a link to the full game. I'm doing a fps horror zombie game me and my buddy Slayer is working on.

Dark Invaders -- > http://50.56.95.53/app-details/Dark-Invaders
Colors! --- > http://50.56.95.53/app-details/colors!---demo
FPS Zombie Game --- > http://www.youtube.com/watch?v=6tQyEn-MfHc&list=UU_Jg5Eb1YNvoHv7VhFZoZ8Q&index=1&feature=plcp
SmartFly ----> http://dl.dropbox.com/u/6138533/Smart%20Fly.rar
Let me know what you decide.

darkvee
Libervurto
20
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Joined: 30th Jun 2006
Location: On Toast
Posted: 3rd Jun 2012 17:25
Sorry I am so slow to reply, I was a bit stumped on where to take this idea but I've given it some thought and an adventure style seems to fit well. It could be a classic 2D point-and-click or 3D like Amnesia (video below), what are your opinions?


Pincho Paxton
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Posted: 3rd Jun 2012 17:53 Edited at: 3rd Jun 2012 17:55
...With puzzles would be good. I just played Puppetshow 3, and the puzzles were fun. Puzzles are a bit like code snippets, so with all of those fun code challanges, and snippets you could have say "rock all of the marbles into the dips in the stone maze" type puzzles. I am also very fond of Tudor Buildings, so if you set it in Tudor times, I would like to add some Tudor Buildings to it.

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