Looks like the root of your object is at it's neck and your collision sphere will therefore be there. You can either:
-Create a dummy object, hide it and use that for the collision. Then just set your player position to the dummy objects position every loop, plus some additional height on the y-axis.
OR
-Use the offset limb command, to move the center point of your player. Do offset limb, object, 0 (this is the base limb), 0, 10 (or whatever additional height you want to add), 0. So OFFSET LIMB obj,0,0,10,0
Do that before you setup the collision sphere.
OR
-Export your model again with it's origin at it's feet