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FPSC Classic Product Chat / Some gunspec questions.

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Arseny
15
Years of Service
User Offline
Joined: 16th Aug 2010
Location: Russia
Posted: 3rd Apr 2012 22:32
Well guys, could I ask smth about it) So the first question is about anims - does every animation in gunspec supports random acting? I mean - I want to realise some random ways of M16A1 jamming, such as, double-feeding, or just stucking of the shell and random jam fixing acts, you see)
And another one - can I find the way to have the same value of ammo in spare and in mag, when the gun is on alt fire mode, like it was in usual mode?
Thank you in advance)
Errant AI
19
Years of Service
User Offline
Joined: 24th Aug 2006
Location:
Posted: 4th Apr 2012 02:24
Quote: "And another one - can I find the way to have the same value of ammo in spare and in mag, when the gun is on alt fire mode, like it was in usual mode?
"


Add/use the gunspec setting shareloadedammo=1 to retain ammo in-magazine count between alt modes. Be sure you also specify the same ammo pool for both modes.

Example:

poolammo = 556nato
altpoolammo = 556nato
shareloadedammo = 1

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