Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Help ! Water Everywhere !

Author
Message
vilgil
15
Years of Service
User Offline
Joined: 7th Feb 2011
Location:
Posted: 6th Apr 2012 15:24
Hi
Tried out the water in v118.
Used a soundzone marker and replaced the script to water. But the water sames to be everywhere and not restricted to the zone.
How to restrict to the zone.

Thanks
That Guy John
16
Years of Service
User Offline
Joined: 30th Apr 2010
Location: United States
Posted: 6th Apr 2012 15:43
Not possible.
The water fills the entire map, you can only change the level of the water using the page up and page down keys.

And Here Is A Penguin:
FPSC OneSource [DeskTop App] - Bringing everything together into one.
vilgil
15
Years of Service
User Offline
Joined: 7th Feb 2011
Location:
Posted: 6th Apr 2012 19:19
Ok, Thanks.
maho76
15
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 6th Apr 2012 20:38
Quote: "Not possible."


usual, but incorrect.


how to force water into areas - by ROLFY:

http://forum.thegamecreators.com/?m=forum_view&t=187344&b=21

bruce3371
15
Years of Service
User Offline
Joined: 4th Aug 2010
Location: Englishland
Posted: 7th Apr 2012 00:03
Quote: "Quote: "Not possible."

usual, but incorrect.


how to force water into areas - by ROLFY:

http://forum.thegamecreators.com/?m=forum_view&t=187344&b=21"


That only disguises the appearance of water in selected areas, it doesn't remove the water itself, its physics, or its underwater appearance, should you enter the areas where the water is disguised.

rolfy
20
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 7th Apr 2012 01:18 Edited at: 7th Apr 2012 01:20
Read the thread, you can use triggers to turn off water if entered. You can also turn off water sounds using a script with the latest version.
Its the best your going to get.

Awesome! Its one of those threads.
bruce3371
15
Years of Service
User Offline
Joined: 4th Aug 2010
Location: Englishland
Posted: 7th Apr 2012 03:54
@rolfy; If that comment was in reply to me, then I apologise, I only skimmed through that thread, and it was quite a while ago!

vilgil
15
Years of Service
User Offline
Joined: 7th Feb 2011
Location:
Posted: 8th Apr 2012 09:12
Thanks everyone.
A special thanks to Rolfy.
GreenDixy
17
Years of Service
User Offline
Joined: 24th Jul 2008
Location: Toronto
Posted: 8th Apr 2012 20:24
Or could get metro theater they have small pools of water maybe adjust the size of it and go from there

======================================
My software never has bugs. It just develops random features.
Meows
14
Years of Service
User Offline
Joined: 12th Oct 2011
Location: Totally over the Rainbow
Posted: 10th May 2012 17:42
You need two Triggers.

Trigger Zone One.
No Water.. Stretch this zone where ever you do NOT
want WATER
One per level.


Trigger Zone Two

The water will cover a whole Level

Life is a short trip to another world

Login to post a reply

Server time is: 2026-07-04 16:25:04
Your offset time is: 2026-07-04 16:25:04