You need two Triggers.
Trigger Zone One.
No Water.. Stretch this zone where ever you do NOT
want WATEROne per level.
;Artificial Intelligence Script
;Header 78ez.com
desc = NO water NO Fog setup
;Triggers
;:state=0,plrwithinzone=1:water=0,waterheight=10,state=1
;:state=0,plrwithinzone=1:water=0,waterfogdist=2000,waterred=0,watergreen=0,waterheightofzone=-1,state=0
:state=0,plrwithinzone=1:water=0,waterfogdist=2000,waterred=0,watergreen=0,waterheight=-1,state=0
;End of Script
Trigger Zone Two
;Artificial Intelligence Script
;Header 78ez.com
desc = setup water
;Triggers
:state=0:water=1,waterfogdist=500,waterred=210,watergreen=230,waterheightofzone=44,waterspeed=40,sound=audiobank/WaterIn.wav,musicvolume=70,state=1
:state=1,plrwithinzone=0:stopsound,fog=0,ambience=30,ambiencered=30,ambienceblue=30,ambiencegreen=30,state=0
:state=1,plrwithinzone=1:state=2
:state=2:runfpi=water2.fpi,state=0
;End of Script
The water will cover a whole Level
Life is a short trip to another world