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AppGameKit Classic Chat / Particle Collision

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Paronamixxe
AGK Bronze Backer
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Joined: 10th Feb 2012
Location: Sweden
Posted: 7th Apr 2012 23:53 Edited at: 25th Nov 2016 19:38
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cheers
polomint
12
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Joined: 3rd Apr 2012
Location: Lancashire, United Kingdom
Posted: 8th Apr 2012 10:42
I've never thought about using an emitter for emitting lots of sprites to avoid... Good idea though, it would come in handy for a few ideas I had a while back, I'll have to have a look through the docs,

Blackberry App Development & ZX Spectrum Game Development.
Paronamixxe
AGK Bronze Backer
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Location: Sweden
Posted: 8th Apr 2012 12:23 Edited at: 25th Nov 2016 19:40
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cheers
bjadams
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Joined: 29th Mar 2008
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Posted: 8th Apr 2012 17:11
There are no particle collision commands right now.

You must write your own particle system using sprites for that.

A couple of users have already mentioned that they have their own particle system. Maybe someone will make it public soon
Paronamixxe
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Posted: 9th Apr 2012 23:31
Ok, you heard the man! If have any code that could help me out please share. I am very new to this language so I am grateful to all and any help that I get

//Anton
Kobaltic
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Joined: 24th Jan 2012
Location: PA, USA
Posted: 10th Apr 2012 06:56
You could setup an array to generate the sprites, collision and add random movement. If you want them destroyed set up a timer and then just use the delete sprite command.

This is my code for an array. You can use a fixed sprite position or you can set x# and Y# to a random number generator.

Paronamixxe
AGK Bronze Backer
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Location: Sweden
Posted: 10th Apr 2012 08:49
Thanks mate!! Thats exatcly what I wanted, now all I have to do is add some movement, collision and random values! Which I will do now, thanks for the help all!

//Anton
bjadams
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Posted: 10th Apr 2012 10:11
Baxslash should have something good
Paronamixxe
AGK Bronze Backer
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Location: Sweden
Posted: 10th Apr 2012 16:49
Its ok, Kobaltic's code is great! but thanks anyway.

//Anton
Kobaltic
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Location: PA, USA
Posted: 10th Apr 2012 18:45
Well it is a start anyway. Someone else may have more.
Paronamixxe
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Location: Sweden
Posted: 10th Apr 2012 19:18
Yeah, but I will add the rest myself, this will work fine

//Anton

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