Quote: "What I am looking for is a really simple method of inter op between a game and my Launcher \ "Wrapper" so I don't have to learn DarkBasic. I can already do most of the things I want to accomplish in VB, just looking for ways to trigger my procedures from within the game. I'm currently taking my VB.NET class and want to stay focused on that."
I can use this as an example of interaction between my launcher written in VB and the FPSC game that is within the launcher. The player plays the game and when a level is completed, there is a text file written that simply says "Level 1 Completed". As each level is completed, the text file for that level is written. When the game is completed and the player returns to the launcher, the launcher looks for and reads those text files. If it reads all 10 files and all 10 files say "Level # Completed", then there is a button that becomes available for bonus material. That is why I mentioned not writing to file outside of the game folder. It is easier to keep it organized within the game structure. I create a folder within the Files\ folder called "foxfiles", and code my launcher to look there.
As a modder, I carried that further and modded our source to look for specific files created by the launcher when it is run. So in essence, we have interaction going both ways between our VB launcher and FPSC game.
I'm assuming that is what you are looking at.

Twitter: @NFoxMedia