Quote: "and yet we have FPS creator X10 already released, and it doesn't require a gazillion lines of coding to get it up and running"
Have you even bothered to look at the code??? fpscx10 is written in dbpx10, if you dont think that was much code then your not looking at fpscx10 code

at least research before you comment, or maybe we should look forward to a fpscx10 mod from you in future seeing as you appear to think its so easy
Quote: "I think you are making this more complicated than it is"
No, you are wanting it to be less complicated than it is, your not into to shaders then dbpx9 will suit your needs or even db classic. You want nice graphics you have to work for them - period - even in x9; go take a look at the code and fx files code in the advanced lighting system on evolveds page then come back and tell me its not complex.... why on earth do you think you dont have same shader functionality in dbpx9 as what you are wanting/suggesting/requesting for in a dbpx10 product ie commands with flags depicting what is inevitably a multitude of possibilities - which is why we have programmable shaders so that the code can be dealt with in hlsl and not the language of the app. It would require a lot of extra commands and fact is that will detract from the "basic" side of the language which I beleive GG highlights in his comment you quoted earlier.
Quote: "but as mentioned the entire purpose of the DBPro engine is to mask all the behind the scenes crap that we don't care about"
o really? Ive never seen such wording officially, care to explain your source? or perhaps even what the "p" stands for in DBP??
fpscx10 is limited, I challenge you to go away and come back with an open world scene with vehicles without altering any of the code or mods from users, nuff said.
I would expect a future release of dbpx10 to have some native commands much like in x9 that will allow for quick production of visible objects ie like in the Appearance command section but I dont expect a full shader system from them. I am intrigued as to what most think the differences are between x9 and x10, I see posts/threads for x10 non of which even have a mention of the differences or a mention of benefits versus performance loss from an x10 variant. All I see effectively boils down to "gimme what I want now" with very little thought of its uses
Quote: "FPS Creator X10 is proof of that concept already"
fpscx10 is not a basic language but the product of one and therefore not proof of that concept, however I think if thats what you want then your better to use fpscx10 for your needs or look for another engine rather than a language