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AppGameKit Classic Chat / Like to see an extra physics command

Author
Message
3d point in space
15
Years of Service
User Offline
Joined: 30th Jun 2009
Location: Idaho
Posted: 10th Apr 2012 18:31 Edited at: 10th Apr 2012 18:33
The physics are all and nice but there is one more command. I would want agk to have a physics command that detects the other objects by layer. Or have a command that detects if the sprite is on a certain layer.

Example: let say you want to create a bullet from physics. I would want it go threw some objects because it is not on the same layer and or other objects it hits.

Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps.
Developed the tiled map engine seen on the showcase.
Veterian for the military.
Marl
13
Years of Service
User Offline
Joined: 19th Nov 2011
Location: Bradford, UK
Posted: 10th Apr 2012 18:37
Nice idea.

Then you could have one set of objects using physics to interact with each other in the background, while not affecting physics objects in the foreground.
Paul Johnston
TGC Developer
22
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 10th Apr 2012 19:27
You could use the box2d category commands to do this, set each layer to a separate category and then set the bullet to only collide with certain categories.

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