Well when you show us example code using sprite 1, and more code using sprite 2, you expect us to be mind readers and guess you were deliberately referring to the correct sprite??
However, I'd use the GetSpriteHitTest command. (Simple code adapted to do what you wanted)...
Global SpriteID = 0
SpriteID = createsprite ( loadimage ( "\TexturePacks\Default\play_btn.png" ) )
setspritesize ( SpriteID, 96 , 13 )
setspriteposition ( SpriteID, 2 , 20 )
Do
If GetSpriteHitTest( SpriteID, GetPointerX(), GetPointerY() ) = 1 Then End
Sync()
Loop
"here is a an expression to remember - He who has the gold makes the rules."
Paypal disagreed!