Ross tra damus, thankyou 4 your help...
I am using 3ds MAX 2012 (64 bit), I animated my sofa using simple "click and drag" animation method, while animating, and I don't know how should I us BONES to animated my sofa...
I reduced the amount of faces, polygons, by using OPTIMIZE MODIFIER. But now my texture is very distorted...
Shall I recreate my model?
Rolfy,
Thanks 4 posting...
OK, I converted my JPG texture to DDS, and applied to my model with reduced amount of polygons, but the texture was still distorted...
So I recreated my model in less polygons, by NOT using RELAX modifier. And I did NOT animate it.

I saved it ass text and changed texture settings in X file, from jpg to dds...
Then I opened Model Maker and in ADVANCED settings I ticked on POLYGON collision.
When model successfully created, I went to my FPS CREATOR directory and changed the new auto_sofa.fpe settings as above:
;Entity Spec
;Header
desc = SOFA_auto_low_p
;AI
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi
;Spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;Orientation
model = auto_sofa_low_p.X
offx = 0
offy = 1
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 55
fixnewy = 0
collisionmode = 1
defaultstatic = 1
;Visualinfo
textured =
effect =
transparency = 0
;Identity Details
strength = 0
isweapon = 0
isammo = 0
isimmobile = 1
;Specific Data
quantity = 0
Then I went to MAP EDITOR and placed my new model in the map...
Wverything till then was cool... BUT when I start My TEST LEVEL, the model is there, but AGAIN, invisible...
I did everything you said, accept animating, becouse I dont know how to animate bones or something... So did nothing with animation... I thout it would be better if I left it that way...
Here is my model with dds textures, and some screenshots, from 3dsMAX and MAP EDITOR
Please help me, with this problem, when I find out this issue, i will place my models to TGC store and start to create my own game...
Thanks for any kind of help
No signature selected.