Okay, while I am fairly new to FPSCreator, this is not my first dabble in the program. I have played with it several times, going back two or three years.
Anyhow, my problem is with teleportation. I have set up a system that will teleport the player when they use the action key close to a door, and this will teleport them to the "If Used" entity.
Now, this works fine most of the time, however I have found certain spots that when the If Used entity is placed there, will function strangely.
What happens is that the player appears to be "attracted" to the wall, almost as if they are half stuck in it and cannot move well. Infact, they can only move half a step in that area with the screen vibrating frantically.
I have no idea what is causing this as I have tried placing the If Used entity in an almost identical place on my map, to check whether it is because it is too close to the walls, and yet it functions perfectly. I would really appreciate if anyone could help me fix this problem as it otherwise could ruin my teleport system.
(Another question I might ask briefly, I am running FPSC 1.19, and I wondered about culling. Because my door system requires four dynamic entities per door to get in and out, that is obviously going to pile up when I have over twenty doors in the level. Will the culling feature help in anyway to ensure that this many dynamic entities will not cause substantial lag? If so, how would I use it to fix this.)