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FPSC Classic Product Chat / Error with depth! Please help!

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A dude
16
Years of Service
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Joined: 15th Mar 2010
Location: The Solar System
Posted: 14th Apr 2012 19:48
I edited the texture for the autoslug and added (ugly) black gloves on the hands. Anyways, it worked fine until I turned post processing to 2 (because I got a new PC). Do any of you have a solution? Postprocessing=3 or 1 work fine.
Please help!
Thanks.
uzi idiot
Valued Member
16
Years of Service
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Joined: 27th Dec 2009
Location: Who Knows?
Posted: 14th Apr 2012 19:56
Postprocessing=2 was disabled because it didn't work.

Insanity is doing the same thing everyday, same job, same route, same people and thinking 'Today will be different', thinking that over and over again. But not doing anything different.
A dude
16
Years of Service
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Joined: 15th Mar 2010
Location: The Solar System
Posted: 15th Apr 2012 00:14
What do you mean? It adds depth to the game.
uzi idiot
Valued Member
16
Years of Service
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Joined: 27th Dec 2009
Location: Who Knows?
Posted: 15th Apr 2012 00:22
The depth of field shader didn't work because FPSC doesn't seem to have have a depth buffer, so proper depth of field is not possible.
I don't know why it crashes FPSC.

Insanity is doing the same thing everyday, same job, same route, same people and thinking 'Today will be different', thinking that over and over again. But not doing anything different.
A dude
16
Years of Service
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Joined: 15th Mar 2010
Location: The Solar System
Posted: 15th Apr 2012 00:50
Quote: "The depth of field shader didn't work because FPSC doesn't seem to have have a depth buffer, so proper depth of field is not possible.
I don't know why it crashes FPSC."

What's proper DOF?
JRH
19
Years of Service
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Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 15th Apr 2012 14:01
I think the point is that you shouldn't use it because it does not work.
Marc Steene
FPSC Master
20
Years of Service
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 15th Apr 2012 16:44
Quote: "What's proper DOF?"


It's where if you look at a close object, the distance objects go blurry, and if you look at a distant object, close objects go blurry.


Specs: Alienware M17x R3. i7-2630QM. 8GB RAM. Nvidia 560m. Momentus XT Hybrid Drive.
A dude
16
Years of Service
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Joined: 15th Mar 2010
Location: The Solar System
Posted: 15th Apr 2012 18:18
This isn't proper DOf right?

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