Hey all, this is my first contribution to the community. So I thought this would be a great way to start!
What is this pack?
This pack allows you to create a level which is +-400% larger than the standard FPSC allows. This works great for outdoor levels.
How does it work?
A script is added to the map which lowers the player camera height to 25% of the original height. This gives a larger perspective to the player. Map models must be scaled down to 25% to allow you to fit more into the FPSC editor.
What does this pack contain?
*3 Rock/Dirt Mountain Models
*2 Snow/Grey Mountain Models
*Camera Script to modify the player Camera height
How to set it up?
First, download the attached .zip file and extract it. Then copy and paste the "Files" folder into your FPSC directory. (Default directory is C:\Program Files\The Game Creators\FPS Creator\)
Start up FPSC!
1. Start with a new map.
2. Create your ground level on "Layer 5"
3. Add a triggerzone and set the "Main" to "Landman\plrcamera5.fpi"
4. Place the "Player Start" marker and set the "Speed" to "35"
5. (Optional) Add the hill/mountain entities provided in the pack.
6. Test it.
VERY IMPORTANT! WHEN USING THIS PACK, ALL MODELS APPEARING ON YOUR "HOME" LEVEL SHOULD BE SCALED DOWN TO 25%
In testing, the player camera is lower down and gives a much larger perspective than before.
Issues that need to be fixed:

Jumping and crouching doesn't work because the camera it as a fixed height.

Walking up and down different levels of height.
In another thread
Jimmy Slayer had a good suggestion of how this system can be used.
Quote: "Jimmy Slayer: If I may suggest in reply to the OP and bruce's comment, what seems to me to be the easiest way to achieve this, is to have a 'home' level, where the player can walk around the map (which would be uncluttered and very basic) and interact with various NPC's. These NPC's would give the player missions as gozzy requested in his OP, and then through a script of some form, the player would be taken to the appropriate level for that mission, and when it is completed be transported back to the home level. This can be elaborated on, but you get the basic idea."
Integrate
Open World Starter Pack with
RPG Mod and the possibilities are endless!
Based on what Jimmy Slayer said, I also decided to create a quick (took 20 minutes) map and show some screenshots as an example. This could be the basic start to an RPG Game. Obviously there are no NPCs in the screenshots below.
So, I hope some people can find this useful. Once I am done with Robolegs I have another project to start on that will use this system.
The rest is up to your imagination!
Thanks,
Landman