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2D All the way! / 2D/Orthographic Assets by Gencheff

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Gencheff
12
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 15th Apr 2012 18:18
Finally found some free time and managed to get back to modeling. There seems to be a lack of media for this particular game style,so I decided to share some of my recent renders

The archive contains :

Communist vehicles with different perspectives


Military vehicles with different perspectives


Tropical foliage


Soviet buildings


Download :
http://www.mediafire.com/?7v621uwe003zg2u

I'll be expanding the collection at a later stage.
Have fun,
Gencheff

Pincho Paxton
19
Years of Service
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Joined: 8th Dec 2002
Location:
Posted: 15th Apr 2012 22:01
Nice 2D renders!

Van B
Moderator
20
Years of Service
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 16th Apr 2012 12:13
Nice. I especially like the cars, very detailed and well textured.

Shouldn't these be called Isometric assets though?. I always thought Orthographic meant a straight on view from a set angle, like straight down, or from the side, with 90 degree angles only. Isometric uses a 2x1 line ratio, or 30 degree lines to represent the shape.

Health, Ammo, and bacon and eggs!
Phaelax
DBPro Master
19
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Joined: 16th Apr 2003
Location: Metropia
Posted: 20th Apr 2012 02:22 Edited at: 20th Apr 2012 04:25
You're correct Van. But very nice renders. I like the foliage best.


I have a plant texture pack I made last year, if you wanna use some of those in any renders
http://www.zimnox.com/resources/textures/

"You're not going crazy. You're going sane in a crazy world!" ~Tick
seppgirty
FPSC Developer
13
Years of Service
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Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 24th Apr 2012 17:46
very cool GEN. can these be used in any game engine or just dark basic?

either way, nice job. Thanks for sharing.

gamer, lover, filmmaker
Gencheff
12
Years of Service
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 25th Apr 2012 10:21
@sepp

You can use them in any project,doesn't have to be DBPro necessarily

seppgirty
FPSC Developer
13
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 27th Apr 2012 02:04 Edited at: 27th Apr 2012 02:06
Thanks Gen D/L now. love the buildings. Make more buildings

gamer, lover, filmmaker
gwheycs62egydws
13
Years of Service
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Joined: 17th Aug 2009
Location: The World
Posted: 9th May 2012 09:29
@Gencheff

Umm just wondering if items you made are available in 3d item format ?

to move side ways - is to move forward
Since a Strait line gets thin fast
zeroSlave
13
Years of Service
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Joined: 13th Jun 2009
Location: Springfield
Posted: 11th May 2012 07:38
Quote: "I always thought Orthographic meant a straight on view from a set angle, like straight down, or from the side, with 90 degree angles only."


I'm pretty sure that orthographic is the view of a 3d object without the use of perspective. i.e. all the parallel lines of an object would be parallel in the render as opposed to converging on a point in the distance which displays perspective. It can be viewed at any angle.

I do think 'Isometric assets' would narrow it down more appropriately, however. Either way, you've got some great renders, Gencheff. I especially like the palm trees and the APC.

Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid.

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