Hi All,
I shall be keeping a list of your bugs here. Hopefully we can sort those remaining problems and stability issues some of you are experiencing. I should point out, that this is for ALL issues, no matter how long they've been around or from which version they originated.
Please add your system specs, and as much additional information as possible to help us solve these issues, FPM's, scripts, videos, etc. Also, if something worked before, and now doesn't please say when it worked, in which version and when it stopped working.
To start off, here's a list, in no particular order of issues that I've either noticed or have been reported. I'll sort the priority for these and other problems once we've got a clearer picture, as I'm sure there will be some overlap.
Everything on this list has been confirmed either by myself or a third party where I couldn't reproduce. It the cases of the latter, these have mostly only been reproduced on lower spec machines.
Please note that any changes are still WIP and will be until any official release.
1) Memory cap being hit earlier with each revision.
a) Tweaks to sound system to reduce memory usage and overall size of built game.
b) Changes to lightmapping (credit goes to bond1 for a major spot here)
2) Some performance issues on some machines
a) Tweaks to culling, to also include characters.
b) Some minor code rearrangement
c) Additional tweaks to fix potental clash when dynamically swapping cullmodes.
3) Player occasionally being knocked out of universe.
a) WIP - Some decent headway, still testing various scenarios.
4) $EPX etc, not being passed to entities.
a) - Fixed
5) Physics not always working on dropped weapons when weapon moves off screen.
a) - WIP - seems to be fixed, but will need wider testing in public beta
6) Occasional editor crash when saving level on some machines
a) - Some WIP, will need testing for public beta.
b) - Reported that this only happens on pre-V119 maps
7) Some legacy scripts causing issues with character animations on certain models.
8) DAI enemies can't reliably target the player with guns.
a) Fixed
9) Fog not affecting characters.
a) - WIP
10) MOVEBACK disabled.
a) Fixed to work as described.
11) Green 'plane' when using lightrays
a) Fixed
12) Some shaders causing black texturing on older models.
a) Some shaders are no longer compatiable with some models, and a newer shader should be used.
13) Possible issue with entities and characters being loaded into universe that aren't used.
a) This only appears to affect a few models, some possible minor savings to be made.
14) Request for JPEG support. Possible auto conversion required.
JPEG's not supported, and any models using them should be manually converted to dds. A tool exists for this
here
15) Logic occasionally being overloaded.
a) - WIP
16) Some characters and entities, occasionally not finding floor correctly on first spawn.
a) Fixed for all characters/objects regardless of scale or spawning. (Hopefully).
17) Userdetails.ini file over-write
a) - Providing you have your user details, this isn't too much of an issue.
18) Water details not passed to save game
a) Fixed
19) Riding platform not working.
a) Fixed
20) 'Waiting to join' issue
a) Fixed - thanks to Hockeykid for sharing..
21) alttexure corrupting character mesh when shader applied to model.
a) Fixed
22) Flak not using flak spec decals.
a) Fixed
23) Rawtext and Hudtext incompatiable
a) Fixed
24) Weapon jamming should affect weapon and alt weapon if shared ammo.
a) Fixed
25) PLRMOVETO & PLRMOVEUSED rotates player on use
a) Added new parameter to allow rotation to be toggled off - full legacy compatability.
Can we please keep this thread free of feature requests, V120 will be aimed soley at stability, functionality and improving memory usuage wherever possible.
Thanks.
SC