With squares like walls it is easy to set up a data collision map.
11111111111111111111111111111111111111111
10000111111111110000111111111111110000111
10000111111111110000111111111111110000111
10000111111111110000111111111111110000111
10000000000000000000111111111111110000111
10000000000000000000111111111111110000111
10000000000000000000111111111111110000111
11111111000011111111111111111111110000111
11111111000011111111111111111111110000111
11111111000000000000000000000000000000111
11111111000000000000000000000000000000111
11111111000000000000000000000000000000111
11111111111111111111111111111111111111111
If you look where the zero's are, that is where you can walk.
Or you can make a colour collision map with rgbr,rgbg, and rgbb.