Quote: "The only explanation for that is if you are using percentage coordinates as then the Y axis is stretched further than the X axis and you need to set the Y value higher than normal. Percentage coordinates still mess with my head (and I wrote them!) so I always set a virtual resolution. "
Aha! I did not realize using the percentage system would affect the SetPhysicsGravity() command.
You are correct, I am using the percentage system, with an aspect ratio of 1.5 to 1, which completely explains the 75 vs 50 setting for the gravity.
So my conclusion would be that the proper way to set gravity to normal for anyone using the percentage system would be...
SetPhysicsGravity(0,50 * GetDisplayAspect())
Or more to the point, to have any gravity setting behave like it would for a virtual resolution, just multiply it by the aspect ratio as above.
Thanks for the explanation Paul.