Hello Terminator,
Quote: "THANKYOU!!!!!! ok how can i make it so the enemy will follow/"find" me no matter where in the map i am? like in nazi zombies."
The pace10.fpi script should be able to make what do you wonder, but seems to me that there are problems either with the script or with FPSC game engine (path finding system bug) or both.
Here is an example, please see the image in attachment.
Scene 01:
Let's imagine the player (green square) is hidden inside an office or house.
The enemy arrives following the way points ( patrolling route) through rooms of the level(Image #01).
Scene 02:
The enemy arrives following the patrolling route through rooms of the level. However, he sees the player in the hallway, after be seen the player try to escape (Player escape route image) from him then the agent starts to chase the player through the level(Enemy expected chase route) while he can see the player. After get lost the player the agent ought keep going to follow his patrolling route searching for the player or someone else.
Unfortunately do not happen, because the enemy remains stopped and does not go back to the route or way points. Further, when the enemy runs chasing the player, there are collision issues( agents running into the walls) between, he and the doorways(Enemy actual chase route image), because the enemy or bot or agents or whatever other definitions, want to go through the walls, and that action ruins the game play.
While the enemy or teammate is fighting against the walls or doorways, the player goes out the vision range of the enemy or teammate, and he got lost the player and stops.
I could be wrong, but I think FPSC may have some problems with its path finding system, which should be fixed as well.
If you or someone else want to know more informations about path finding system or AI path finding system, here are some nice links:
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A* Pathfinding for Beginners By Patrick Lester
http://www.policyalmanac.org/games/aStarTutorial.htm
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The AI Systems of Left 4 Dead by Michael Booth,Valve
http://www.valvesoftware.com/publications/2009/ai_systems_of_l4d_mike_booth.pdf
Greetings,
Northern