so.. i guess if i want to keep using sparky collision with mass objects
i'll need to approach my collision system difrrently
adding and removing collisions from objects that are near by and far away.
far away dont get any collision system and are plain static
and near by objects keeps in collision data until the player is far away from it..
however then i'll need to find a way to approach the actually object id number and changing it accordenly so i wont pass the "word" limit 65536..
more hard work to do

for the last several days i'm optimizing my project and it seems i got a long road ahead of me.
if you rad it and can help with a pseudo code for the far away and near by collision objects but always less then the 65536 limit i would really appriciate it , ty for your time , nadav.