Hey all,
LAtely I've been getting into the outdoor side of fpsc map creation and have decided to have a go at hand modeling some terrain.
I used gmax for these as milkshape or something similar just would not work for something of this size. The terrain is also just a 1x1 segment with the giant mesh on it and is mapped to a 3072 by 1536 pixel tga image.
FPS stays in the 70s on my dell laptop.
They actually look really decent too!

Unfortunately there are some areas where the player has collision problems and will do a sort of ice skate across the terrain if you dont jump over the area where it happens... maybe some rewelding might fix that? or maybe a collision mesh?
I also am uploading these to my turbosquid account and will make more when I get the time.
Any thoughts?

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