Quote: "@kamac: Can we expect an uphaul of Dark GDK and Dark Basic Pro from the state it is today - like inbuilt fetaure inclusion for per pixel lighting, stencil and PSSM shadows, volumetric lighting etc. - since all of us are not adept in writing shader codes."
I don't think that you can expect those updates any soon, because adding them would take quite a while and Lee is working pretty much all the day and barely having time to code anyway.
Quote: "AGK is an excellent product - One language - multi platform deployment - which is a required feature in today's world ....... but some thing very big is missing in AppGameKit - it does not support 3D game development!"
This will come with time
You can be sure it will.
Quote: "1. Can I use DirectX9c / DirectX 10 / DirectX 11 API alongside Dark GDK ? If so how do I transfer Dark GDK Data (3DObjects,meshes,limbs,camera,lights etc.) back and forth from DirectX ? Any commands in Dark GDK available for doing that ?"
DarkGDK itself is just functions. Those functions use DirectX 9.0c.
It is possible to call DirectX 9.0c yourself, and use it alongside DarkGDK, but I am uncertain about merging it with higher DX versions. Even if it's possible, it's not worth it, because it's better to stick with one version. (Merging them would be hard anyway, as DX 9 really differs to DX 11)
If there would be DarkGDK for DirectX 11, it would have to be re-built and distributed as either update, which would require DirectX 11 from the user, or either separate product.
Quote: "2. Can I directly use PhysX 3.2 along with my Dark GDK code ? If so, can any guide me to an available step by step guide or tutorial for that ?"
Yes, you can.
Though, try looking
here for simplified solution.
If you want direct PhysX with DarkDGK, here are some forum links I've found:
http://forum.thegamecreators.com/?m=forum_view&t=150169&b=22
Remember, that PhysX are simply functions doing physics maths (complicated maths). You just pass values to it. Wise would be to search for some tutorials on the web for solutions.
If you won't want to mess around with PhysX to get them working,
give DarkPHYSICS a try. Even if it costs some money.
About shaders - This is all about HLSL. Look there:
http://forum.thegamecreators.com/?m=forum_view&t=91453&b=1
And are some sites which offer HLSL tutorials:
http://rbwhitaker.wikidot.com/hlsl-tutorials
http://quest3d.com/forum/index.php?topic=63906.0
HLSL is very similar to C/C++ (Just as GLS).
(Sorry, I'd answer yesterday but my internet went down)