Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / Error 8 on PB, and Error "Unable to determine returned PID from launch." on QNX Momentics

Author
Message
polomint
12
Years of Service
User Offline
Joined: 3rd Apr 2012
Location: Lancashire, United Kingdom
Posted: 27th Apr 2012 21:15
Ok, I have a basic Tier2 C++ Template sorted now, it builds with no errors.
When I try to send it to my PB it sends and installs fine, but when I run the application it opens up then closes instantly giving "Unable to start RS_Template due to error 8". The IDE gives "Unable to determine returned PID from launch.".
I have tried all sorts of launch configurations, renewed my debug tokens and uploaded them to the PB multiple times with no joy,

Has anyone had this problem before and managed to solve it, cos I'm getting really annoyed with it now, lol

Thanks

Blackberry App Development & ZX Spectrum Game Development.
kamac
13
Years of Service
User Offline
Joined: 30th Nov 2010
Location: Poland
Posted: 27th Apr 2012 21:19
Those are probably the results of you building that project from scratch

I guess it would be easier to stick to the project providen by TGC, unless it's impossible.

polomint
12
Years of Service
User Offline
Joined: 3rd Apr 2012
Location: Lancashire, United Kingdom
Posted: 27th Apr 2012 21:21
I did use the AGKPlayer project as a base, then removed the bits that you posted in the other thread.

Blackberry App Development & ZX Spectrum Game Development.
polomint
12
Years of Service
User Offline
Joined: 3rd Apr 2012
Location: Lancashire, United Kingdom
Posted: 28th Apr 2012 11:17 Edited at: 28th Apr 2012 15:02
I've attached my project which just needs extracting to default Momentics IDE workspace location c:\ndk-1.0.0-workspace\

My project assumes that the NDK is installed in the default c:\bbndk-1.0

Could someone try it on their system and see if they also get the same errors.

Thanks


EDIT: Ignore this post,

Blackberry App Development & ZX Spectrum Game Development.
polomint
12
Years of Service
User Offline
Joined: 3rd Apr 2012
Location: Lancashire, United Kingdom
Posted: 28th Apr 2012 14:40
Aha, noticed that QNX was building x86 code, changed that to arm7-le. Now it can't find -lAGKBlackberry again. It complains about libAGKBlackberry being incompatible. Getting there slowly, I will win lol

Blackberry App Development & ZX Spectrum Game Development.
polomint
12
Years of Service
User Offline
Joined: 3rd Apr 2012
Location: Lancashire, United Kingdom
Posted: 29th Apr 2012 15:19
Well, I've spent too long trying to get it working so I'm gonna have to scrap using AppGameKit for any PB stuff. Shame really as I wanted to continue writing my ZX Spectrum emulator and my BozxlePB game . Ahh well...

Blackberry App Development & ZX Spectrum Game Development.

Login to post a reply

Server time is: 2024-05-04 17:51:21
Your offset time is: 2024-05-04 17:51:21