Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Alien Comp Entry - Beta Testers Desired

Author
Message
Veneticus
21
Years of Service
User Offline
Joined: 29th Jan 2003
Location:
Posted: 5th Nov 2003 06:31 Edited at: 5th Nov 2003 06:32
I've got the initial version of my alienware competition entry finished. If someone would beta test it for me, I would appreciate it.

Notes:
1) No sound yet
2) Rules are same as for the game "Chinese Checkers"
3) To move a piece, click on the tiles, click the last tile twice to perform the move

Link to download (approx 3.4Mb zip):
http://www.vapournet.com/~xtglad/download/xtcheckers.zip

Here's a couple screenshots:



Cavex
21
Years of Service
User Offline
Joined: 6th Feb 2003
Location:
Posted: 6th Nov 2003 12:33
I could not get it to run!!! It say it can not find d3d9.dll.
OSX Using Happy Dude
20
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 6th Nov 2003 14:07 Edited at: 6th Nov 2003 14:12
You dont have DX9 then - if you didn't know, DX9.1b is now mandatory.

What are the controls by the way ? I can just get a hexagon to light up ...

Looks good though - rotating around is a bit sluggish/jerky, but then my works computer does just have a GeForce4MX thing...


Avatar & Logo by Indi. Insert witty comment here...
OSX Using Happy Dude
20
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 6th Nov 2003 14:18
Noticed your also using BLUE - clever!


Avatar & Logo by Indi. Insert witty comment here...
spooky
21
Years of Service
User Offline
Joined: 30th Aug 2002
Location: United Kingdom
Posted: 6th Nov 2003 15:09 Edited at: 6th Nov 2003 15:09
Been playing this for past hour! Thought it was just ok'ish at start but quickly grows on you! Didn't know rules or objective of game but quickly learnt.

My thoughts:

1. Maybe a basic rules / objectives screen

2. Not sure about big red blob above player but better than nothing I suppose

3. 'About' window half off top of screen

4. When text of player 6 is shown at bottom right to let you know its his go, it merges into background because its black.

5. When you move around menu option, all the 2D stuff on screen dissapears and then comes back when you come off menu. Why?

6. Is there going to multiple levels of difficulty, like easy, medium and hard

7. Sometimes a computer player will make a multiple jump over say 4 pieces when it could have done it in 1 or 2. Most times it does a double jump when 1 jump would do.

Other than that, it's really playable. Specially like playing against 5 computer players! Nearly won as well - I was beaten by 1 move. Grrrrrrr

Boo!
Veneticus
21
Years of Service
User Offline
Joined: 29th Jan 2003
Location:
Posted: 6th Nov 2003 16:58
Instructions:
Object: Get your alien's pieces to the other triangle across the board.
Rules: You can move one space, or jump your/opponent's pieces (just like checkers).
Order: Green goes first, Black last. Everyone gets a turn on the last round - if Green finishes first, everyone else gets one last chance to move.
Controls:
When it is your turn, a "big red blob" appears over your character.
Click on the hexagon of the piece you want to move.
Click on the hexagon you want to move/jump to.
Continue clicking hexagons you want to jump to until you are out of jumps.
Click the last hexagon again to start the move.

spooky - Thanks for the excellent feedback!
1) The final version will have an html "Instructions..." option under the help menu.
2) Big Red blob - I know, have to work on the red blob - maybe a spaceship? whaddya think?
3) Haven't figured that out - must be a bug in my program.
4) Yeah, I gotta fix the text, it is hard to see.
5) When the menu's are called, it passes control to Windows - so it can't do redraws of the 2D stuff. As TCA mentions, I'm using BLUE-GUI.
6) Heh - not sure my "AI" skills are good enough. I might make an "easy" version that doesn't look for as many jumps, or something, but the AI is as smart as I can program for now.
7) See my comments on point #6

Thanks again for the feedback!

DocSee

Login to post a reply

Server time is: 2024-03-28 11:39:33
Your offset time is: 2024-03-28 11:39:33