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FPSC Classic Models and Media / Little bit of help with gunshot looping sounds?

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Flashfire07
16
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Joined: 12th Dec 2009
Location:
Posted: 29th Apr 2012 16:10
Alrgiht, so I bought myself the G36 by Errant AI from the content store and decided to add in my own gunshot sound. The trouble is that the sound stutters. So instead of a BANG I get a BABABANG, that's when firing a single shot. On full auto is just goes bababababangbabagnbababang, the sound skip unpredictably and out of sync with the muzzle flash. Does anyone know how I'm meant to fix this?
Mr Bigglesworth
18
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Joined: 4th Mar 2008
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Posted: 30th Apr 2012 16:14
Maybe the FIRELOOP varible in the gunspec has something to do with that, try messing with it.
maho76
15
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 30th Apr 2012 18:15
load the original errant sound into a sample-editor (audacity etc.) and look how its build. i bet there is a milisecond 0 volume before sound starts.

Flashfire07
16
Years of Service
User Offline
Joined: 12th Dec 2009
Location:
Posted: 1st May 2012 14:46
Quote: "load the original errant sound into a sample-editor (audacity etc.) and look how its build. i bet there is a milisecond 0 volume before sound starts. "
Well that helped a lot It turns out that the original sound file is 1.10 seconds and the one I want to use is about 2.7. Thanks for the help on this

SO now my question is... what variable to modify to get it working right?

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