Hello Terminator,
Quote: "everyone keeps telling me that if i want to make an enemy follow a waypoint then attack me, i should put Pace10. but when i put pace10, the enemy just stands in its spot and does nothing."
In fact, if in your game level, there are way points perhaps the AI computer-controlled character will remain still and will ignore the lasting way points nodes if you are using the original script pace10.fpi and that ruins the game play experience. In short, if the enemy has spotted you, then it will stops.
I made a little modification in original pace10.fpi and named pace10_mod and another modification in original shootclose.fpi called shootclose_mod.fpi
Why does modify a shoot script if the problem it was with pace10.fpi script?
Because both work together, I mean if you replace the shoot script for other one, even using the same way points your game play, and the bots behavior will change a lot as well, and the results might be very weird.
Furthermore, I made a very simple game level example named "chase_and_kill_house_level.fpm" showing those modified scripts in action using just standard or stock assets shipped with FPS Creators; you may find them in the following link (approximately 545 KB):
http://dl.dropbox.com/u/64612150/Example_killhouse_level.zip
Besides please note those script modifications and the game level application example are miles away of the perfections, however, are fair, in my opinion.
That's it!
I hope this may help in some manner.
Greetings,
Northern