I asked earlier if using AC3D (from The Game Creators)would help, but no reply. I was asking that because the two 3D software I use can swap objects back and forth to each other without doing ANY re-mapping of the UV at all.
When I say "newb", I am not new to 3D graphics, only new to Dark Basic Pro. In other words, this is the first time I have seen an issue like this and it is happening only with Dark Basic.
Any UV mapping I have done in the past has been in the software that will actually perform the rendering (Maya, Lightwave, Vue, etc.)I even have had excellent results using Moray and POVray. Since Dark Basic is the render engine I would expect UV mapping to occur in Dark Basic. Does Dark Basic have a tool for this? Obviously, having the UV mapping correct in the modeler does not translate to the model when Dark Basic uses that model.
I bought the manuals for DB and have yet to read them cover to cover. Perhaps the answers are in there. I was merely trying to create a really simple demo to show clients how they could add games to their transmedia efforts. But the resolution/UV mapping is thwarting that simplicity.
I will try .x when I acquire a converter. But then, that could open up another can of worms.
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