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Work in Progress / Project M - working Title

User Banned
Posted: 2nd May 2012 18:32 Edited at: 20th May 2012 00:29
Edit 00:26 20 May 2012

Rebuilding M project with DarkGDK 2.0 rc2 beta to fit.
this , will take a while and now i can use DBP plugins
so i am assuming more power over the project.
ty for watching, a newer version and Post will come not so far in the future.


Edit 21:03 16 May 2012

The project is on Halt , got the new DarkGDK 2.0 beta release
there are some problems , alot of code changed and im breaking my head
on it , be patient.

Edit 12:11 13 May 2012
Theme selector is up and running.
the system will recognize new Themes Folders inside the Theme Folder
and will store a new theme path, once the world is created a random theme will be selected by the system and will load the random theme.

thats good news!

Edit 10:22 13 May 2012
playing a bit with the new theme system .

Edit 18:19 12 May 2012
Theme system now works
i will add a Theme searcher later on
so if another folder is presented inside the themes folder
the system will know there is one more theme aviable and will random between the themes it recognize.

you can check it out here
Edit 15:28 11 May 2012

show off , Credit Menu.
who ever helps Project M will get credited in game and will ern a Credit Box, watch the following video to see how it works

Edit 20:11 10 May 2012

the new Theme class
each team
2 barrel models
3 wall textures
3 floor textures
and 4 vectors for characters models and textures

Edit 12:29 10 May 2012

finished the first version of the credit menu using face textures
started playing a bit with the textures and came out with a theme changer so every time you play the game you play a random selected theme, adding the game more flavor and funky athmospehere.

EDIT 11:50 08 May 2012
New Barrel Object & Texture credited to New World Order ( forum member )

EDIT 10:20 07 May 2012
Floor tiling Added , the game looks a bit better now

EDIT 11:16 04 May 2012
Newest Video link -- Scroll Down if you want to Download the game.

a month ago i started building a 3rd person shooter with multiplayer capabilities.

for now i still havent codded any of the Multi Player part but have almost finished with my map generator and other aspects of the game.

Project M is intended to be free of charge for everyone to play.

Map Generator

instead of building maps i have decided that best for the project is to create a map generator each time you play you play on new grounds.

you have one type of gun for the simplicty of mind
when you shoot the impact will stay forever probably until the game will crush with an object id reaching new limits..

excuse my english

a download is attached.

currently playable is Tutorial and you'll get a chance to hit the tutorial button once dowloaded the content and running the M.exe

again this is just an early age of the game
the 3d model lack of some animation like jumping or strafe movement
the fps is kinda low on my end about 45 and i would like if you the guy or girl reading this will respond about how much fps you get , it shows on the top left dbText(0,0,dbScreenFPS()).

stuff to know about:

Ads - the map is generated with Ads of all kind , currently i got a TGC logo , and 2 friends with their buissnes logos.

Rain - currently unavaible as when i used it i got really low fps so for now its not included

Multiplayer - non ..

Bullets - the bullets are red rectangles shooting in 3d space and leaving a trace that lasts until the map is changed.

Main Menu - Press Enter while in game if you click on Tutorial once again it will randomize the map and created a new playing grounds.

Barrels - using a simple imposter Technic runs on decent fps as there are houndrads of barrels across the map.

Textures - this all is an early age of the project so dont expect high end graphics i plan on keeping everything simple here but even tough its need to be perfect allign one to another to create a real even if cartoonish ,atmosphere.

Particles - attached to the player right foot following the player a decent cool particles from the DarkGDK Sample.

Resolution - currently working on 1376 768 , if you cant reach this resolution then the game will not show correctly , sorry about that.

Player movement
W - farward
S - backward
A - strafe left
D - strafe right
Space - jump

Mouse - camera movemnt
Left Mouse Button - shoot / fire

Return/ Enter - Main Menu

here is 30 sec of fraps , sorry about only 30 its free so..
for more try out the M project exe file

Written in DarkGDK using alot of forum help , thank you all.

BTW i kinda between places right now and if someone wants to help out with the multi-player system it will be supremly awesome.


edit : file uploaded.


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Years of Service
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Joined: 23rd Jul 2011
Location: Sacramento, CA
Posted: 3rd May 2012 04:21
Very creative I like the ideas you have here.

I definitely agree with the angle of doing just 1 gun, a single simple player model and basic graphics to prototype your game play I think your on the right track.

What's additionally interesting here is that it has a very 8-BIT look to it ; I think you could easily capitalize on that .. right now it seems accidental that it appears 8-BIT but I think you need to push that and make it stronger and see if this adds a retro-nostalgia element and makes the over-all graphic target much easier for you to hit?

There are plenty of shooters and 3rd person shooters out there with AWESOME graphics -- honestly why even try to compete with them?

Be different - try to own the 8-BIT appearance and have FUN with it.

Good luck!
User Banned
Posted: 3rd May 2012 08:09
thank you erebusman , and yeah i kinda like the retro theme shooting boxes lol where would you find that?!

all box and barrels , its simple its fun its crazy even ..
Red Eye
Years of Service
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Joined: 15th Oct 2008
Posted: 3rd May 2012 11:43
Aaah! Here it is!
Great progress!
Going to test it when I am at home.

Watched the video, and it looks like big fun!


User Banned
Posted: 3rd May 2012 12:33
Red Eye~

finnaly seen it ?
sorry for the delay
User Banned
Posted: 4th May 2012 15:17
New gameplay video
in the first post
User Banned
Posted: 7th May 2012 10:15 Edited at: 7th May 2012 10:20
Added Floor Tiling
the game looks a bit better.

ive also worked on a new character model
but when i export it to X file from blender it kinda messed up in game.. so for now i'm sticking with the prototype model.

btw i could use some help here , if any of you want to join pls post here or send me an email to

i can do everything by my own but new ideas are always a good thing

also i started finally using vectors instead of pre defined arrays
so the map generator is more dynamic then before , the world can be huge or tiny and i plan to let the HOST of a game select how big the map is, still in the process of it cause im kinda new to vectors, but the progress is pretty good remmber this is only one and a half month work and it looks kinda cool and funky.
User Banned
Posted: 10th May 2012 12:16 Edited at: 10th May 2012 12:27
new Idea , Texture Changer.
if you play on diffrent grounds every time, why not changing the theme also..

whats a theme?

wall textures
barrel textures or new models
floor tiling
character models

its abvoius that i cannot do it alone so ive posted in the 3d section of the forums, if you are a modeler and want to help Project M i can use any help i can get credits we be given.

and thats it, keeping it simple and clean.

first test
User Banned
Posted: 11th May 2012 15:27 Edited at: 11th May 2012 20:10

from now on who ever helps Project M will deserve a credit box in game

here is a short video showing the credits menu
Years of Service
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Joined: 7th Apr 2007
Location: USA
Posted: 12th May 2012 15:18 Edited at: 12th May 2012 15:19
Ran the game; it displayed The Game Creators with red boxes and then crashed (using Windows 7).

I made an evil robot that maybe you could use in this game. It is rigged and animated, but the animations would need to be adjusted to conform to what you want. Let me know if you are interested. It is low-poly.

So many games to little time.


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User Banned
Posted: 12th May 2012 18:19 Edited at: 12th May 2012 18:25
hell yeah! evil bot character!

hmm i will post a newer version today since ive added some new stuff like the World Theme i showed earlier.

i arrang every theme in the following way:


all new path

so now the game folders look like


and inside the themes folder its like this:


the selected theme will load up and all other wont
every map changed the entire theme will be deleted as a new one will load, there for altough the project may posses alot of textures and objects it wont load them unless you play them.

if you want to build a theme and test drive it , just change the files inside these folders but keep the name of each, the program will read and load any theme presented for now i keep it at foldier 1 for testing as the test theme

later on i'll add a system that will search for new themes inside the theme folder

so far the game is progressing at a cool paste and it seems like there are more members who want to join in , this was a good week.

you can download the current version at the Download Button
this is a demonstration on how the themes system is building up
shooting is not working
the current model is another test model but its animation got wacked
im still new to all animation stuff..

also you can now see the Credits menu
if you stuck in the main menu then press Enter


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User Banned
Posted: 13th May 2012 09:50
LBFN where can i fetch this awesome robot?
User Banned
Posted: 13th May 2012 10:21
playing a bit with themes

User Banned
Posted: 13th May 2012 12:10
Theme selector is up and running!

if the system finds new folders inside Themes folder
it will automaticly know "hi there is a new theme"

and when the world is created
a random theme will load up.

cool stuff.
Years of Service
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Joined: 7th Apr 2007
Location: USA
Posted: 13th May 2012 15:39 Edited at: 13th May 2012 15:40
Quote: "LBFN where can i fetch this awesome robot?"

I didn't want to post it here to make it public, but I can email it to you - send me an email to let me know your email address. It is already animated with two dying animations - I figured it wouldn't hurt to leave them in, but they can be easily removed if need be. It has the following animations: walk (2-11), shoot (12 - 34), idle (35 - 57), die1 (58 - 75), die2(76 - 101), recoil (102 - 115).

I also have made a character that is rigged and animated that you might consider for this project. Here is a pic:

So many games to little time.


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User Banned
Posted: 13th May 2012 16:48
thats also a cool model!

here is my email
Years of Service
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 13th May 2012 21:11
What good do those particles serve? Are they... emitting from his rectum?


Years of Service
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Joined: 7th Apr 2007
Location: USA
Posted: 13th May 2012 23:45
haliop, email sent. I was not sure on the size of the models. Let me know if they need to be resized or if you want to change any of the animations.

So many games to little time.

User Banned
Posted: 14th May 2012 09:34
The comet. WTF MAN!? lol.

i'll check my email see whats its all about and well see.
User Banned
Posted: 16th May 2012 21:02
Project M is on halt until i'll figure out the new DarkGDK 2.0 beta release, there are alot of problems but i'm working my ass off to make it work, please be patient the new beta release suprized me and there is no way i wont get into it.

sorry for the delay.
Years of Service
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Joined: 7th Apr 2007
Location: USA
Posted: 17th May 2012 02:47
haliop, do you have a game design document showing what models will be needed? The models and textures could be worked on while you figure out the GDK issues. We still will need your example model though.

So many games to little time.

User Banned
Posted: 17th May 2012 10:53
havent worked on in yet im kinda not the best modeler it will take some time to achive it.

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