Quote: "
Just realised I misread your post. I'm guessing you're either loading the wrong number of frames or your animation is not right. Can you post the sprite and the code?
"
I include my test code for your review and attach the sprite.
Thank you for your support.
InitResolution()
InitAsteroid()
PlayAsteroid()
END
FUNCTION InitResolution()
SetOrientationAllowed( 1, 1, 1, 1 )
width = GetDeviceWidth()
height = GetDeviceHeight()
SetDisplayAspect(height/width)
ENDFUNCTION
FUNCTION InitAsteroid()
loadimage(1, "asteroide_fuego_02.png")
createsprite(1, 1)
setspritex(1, 50)
setspritey(1, 50)
setspritedepth(1, 2)
setspritesize(1, 35, -1)
setspriteanimation(1, 128, 128, 30)
playsprite(1, 15, 1 )
ENDFUNCTION
FUNCTION PlayAsteroid()
do
sync()
loop
ENDFUNCTION