@Nazareth ...
Sorry, only just seen this. Red Eye is correct you can export the artwork into a transparent PNG image and them use the images in FPSC. Depending on what you use, for example a compass.. you would the design your compass on the stage with whatever prefabs you want to use to make it look cool, then apply some effects/colours and seperate the layers on the work space. Back, Front cover and Compass pointer, you can then cut them out in an art package and manually code in a function to place the pointer in the middle of the compass to then rotate as the player does. I have FPS creator, but no XP machine.. does it run on Vista, or Windows 7?
2D GUI HUD is £15.99 by the way, $24.99 I believe? Comes with about $1000-2000 worth of artwork prefabs / artwork to use in your games, and with ongoing updates - next one is due within the next few days.. we're just quality checking and testing it all first.
One of the art categories is Weapon silhouettes, something like this would come in handy for FPSC
Here's what one of the prefabs created looks like in a game engine, not FPSC I'm afraid, as I can't run it on Vista.
Indie Game Developer Tools