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3 Dimensional Chat / Model Request $: Grudge Fluorescent Light

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DigitalFury
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Joined: 30th Jul 2010
Location: United States
Posted: 6th May 2012 06:57
I am looking for someone to make a grudge/horror style fluorescent light for the ceiling.

I need several variation:
- Working fluorescent light
- Broken fluorescent light
- Dirty fluorescent light
- Different styles like hangable and mountable

Need to include textures.

Here is the style I am looking for:


I also need a light like this:


I will pay someone for the finished product via paypal.

Hit me on email or post here if you are interested.

DigitalFury

Get Out Alive (Zombie WIP): My latest zombie game I am working on.
NIlooc223
12
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Joined: 27th Aug 2010
Location: Heaven
Posted: 6th May 2012 22:08
This model pack has some like the 1st picture

http://www.thegamecreators.com/?m=view_product&id=2243

I recomend to learn to model.

Your signature has been erased by a mod - no affiliate links thanks
Pincho Paxton
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Posted: 6th May 2012 23:02
They are a cinch to make. I'm surprised that anyone would ask for them.

DigitalFury
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Posted: 7th May 2012 00:12
@Pincho Paxton - I searched everywhere for a broken one. I also couldn't find a horror, grudge, or asylum style one. If they are a cinch to make why not take the job?

DigitalFury

Get Out Alive (Zombie WIP): My latest zombie game I am working on.
Pincho Paxton
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Posted: 7th May 2012 01:26 Edited at: 7th May 2012 01:29
I am working on a 6 month project already, so I would charge for time loss, which would be £20 (plus you would have to pay me in advance), and that's a bit steep for something so easy. If I were you, I would just learn to make them instead.

DigitalFury
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Posted: 7th May 2012 01:31
@Pincho Paxton - Yeah, but i'm no modeler. I'll find someone to make them for me. Thanks anyways

DigitalFury

Get Out Alive (Zombie WIP): My latest zombie game I am working on.
Pincho Paxton
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Posted: 7th May 2012 01:32 Edited at: 7th May 2012 01:34
Quote: "@Pincho Paxton - Yeah, but i'm no modeler."


The first thing I ever modelled was more difficult than these. So you would have the skills in 5 minutes. The most difficult part is Photoshop for grunge.

Quik
14
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Location: Equestria!
Posted: 7th May 2012 01:42
Quote: "The first thing I ever modelled was more difficult than these. So you would have the skills in 5 minutes. The most difficult part is Photoshop for grunge."



I'd bring that the other way around..
and put it: the hardest part is th eUVmapping, and the photoshopping is really the fun/easy part
and modelling is the middleguy


thats my opinion. I would definitly either start hiring someone full time, if for a project, or just learn it myself


The result of origin.. Oh and ponies
Pincho Paxton
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Posted: 7th May 2012 02:31 Edited at: 7th May 2012 02:34
Well I use Lithunwrap for UV mapping so it is automatic. And in Anim8or your first model is a plant, which is a in the tutorial, a bit harder than a light. Takes 5 minutes.

Quik
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Posted: 7th May 2012 02:34
Quote: "Well I use Lithunwrap for UV mapping so it is automatic."


Tell me more about this.. automatic mapping.


The result of origin.. Oh and ponies
Pincho Paxton
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Posted: 7th May 2012 02:35
You just click Box, Planar, cylinder, or sphere, and it's done.

Quik
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Posted: 7th May 2012 02:40
Which is the same for every program, I must ask though, how well does that work for complex stuff? As in, any more complex than a clinder, plane, sphere or a box?


The result of origin.. Oh and ponies
Pincho Paxton
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Posted: 7th May 2012 02:41 Edited at: 7th May 2012 02:42
Well it worked well enough for me to get the Best UV mapping award on a witch last year. (Or was it the year before?)

DigitalFury
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Location: United States
Posted: 7th May 2012 02:47 Edited at: 7th May 2012 02:47
I actually found a model in a model pack. I do still need a broken version of it and several different variations of textures.

Here is the UV texture map:


Could someone do a grudge texture for me?

Thanks

DigitalFury

Get Out Alive (Zombie WIP): My latest zombie game I am working on.

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Quik
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Posted: 7th May 2012 02:52
Is the model from a commercial pack? (as in do you pay money for it?)

If not: then put a link to it, that uvmap aint going to cut it


The result of origin.. Oh and ponies
DigitalFury
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Posted: 7th May 2012 03:02
I Attached is the model.

Thanks,

DigitalFury

Get Out Alive (Zombie WIP): My latest zombie game I am working on.

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Vent
FPSC Master
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Posted: 7th May 2012 05:44
There is a broken one on FPS Files somewhere.



DigitalFury
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Posted: 7th May 2012 06:04 Edited at: 7th May 2012 06:04
@Vent - Looked on fps files. Doesn't seem to be there.

DigitalFury

Get Out Alive (Zombie WIP): My latest zombie game I am working on.
Kezzla
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Posted: 7th May 2012 11:57
look on the game creator store(it's the little shopping trolly button on the DBPro IDE.)

search for light.

there are lots of working and broken lights which match your request.

they cost about 50 tgc points. you can get 500 tgc points for 5 bucks.

check it out.

kezzla

Sometimes I like to use words out of contents
DigitalFury
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Posted: 7th May 2012 16:48
@Kezzla - Already been on there. Need one that is a little higher quality with a higher polycount and different texture.

DigitalFury

Get Out Alive (Zombie WIP): My latest zombie game I am working on.
Seppuku Arts
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Location: Cambridgeshire, England
Posted: 8th May 2012 01:37 Edited at: 8th May 2012 01:38
If you want control over your UV Maps and to get useful UV Mapping tools, Hexagon 2.5 comes with a decent UVMapper. Hexagon is still available for free. I would recommend it as you do have full control.

Here is a basic UVMapping tutorial I wrote for it:

http://seppukuarts.wordpress.com/2012/04/28/hexagon-basics-the-uvmapper/

That one only really goes through its auto-UV mapper. However, this 3D tutorial includes auto-UVMapping BUT shows you how you can then customise the UV Map for the best results in the UV editor.

http://seppukuarts.wordpress.com/2012/04/28/hexagon-basics-first-model/

Then there is a more complicated method, which is useful for UV Mapping characters, especially heads, but I've not written a Hexagon tutorial for it yet, but if you learn how the Unwrap mode works all you need to do is imitate what I did in this video tutorial:

http://www.youtube.com/watch?v=XCGq6QtIYJo (Sadly this was done with the trial of this program, I would love a copy of the full version )

Interestingly, the only video tutorial I've written, I should attempt more - though I sound really camp in that video.
I use the same method in Hexagon, so it should work. Hexagon has a couple of extra options, so you might have to fiddle around with them (such as Projection Axis (X, Y or Z)) to get the best result. In some cases you may have to jump into the UV editor and make your own adjustments.

Generally with a UV Map you'll want the faces you want to pain on exposed and in a fashion where they do not over lap and in a layout where you can see where you're painting and the resolution is fairly consistent on the faces.


I used to find Lithunwrap was able to do what I wanted with tweaking, but the awesome thing with Hexagon's UV Mapper is you've got more options and more control and of course some more conveniences (like selecting edges/faces/points in your 3D window)

DigitalFury
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Posted: 8th May 2012 03:41
@Seppuku Arts - Thanks Seppuku Arts. Great tutorial. I'm not really all that great with graphics or modeling. Tried it but I fail so that is why I'll have someone else give it a shot.

Thanks,

DigitalFury

Get Out Alive (Zombie WIP): My latest zombie game I am working on.
DigitalFury
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Posted: 9th May 2012 21:07
@Everyone - I am actually going to try an model the lights myself. I'll just add a random grudge texture instead of UV mapping it. It won't be the best but it should be good enough for my game.

DigitalFury

Get Out Alive (Zombie WIP): My latest zombie game I am working on.
AJ Schaeffer
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Location: Jacksonville,FL
Posted: 10th May 2012 03:11
e-mail me at
theschaeff(at sign)att.net

DigitalFury
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Posted: 10th May 2012 03:52
Emailed ya.

DigitalFury

Get Out Alive (Zombie WIP): My latest zombie game I am working on.
anayar
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Location: Minneapolis, MN
Posted: 10th May 2012 07:06
Email me swell if u still need.

Cheers,
Anayar


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