When I try to use 2 color sprites, black and white, with transparancy, AppGameKit add antialiasing around the sprite, so it looks horrible, it happens if the sprite is moving, or if the resolution is scaled.
The first picture, is 1x1 resolution, and the tree is OK, but the witch is not, since she is moving.
In the second picture, the screen is scaled, and you can see the tree does not look good at all... Is it possible to fix this?
Btw, this is a smal game I made after finding an old drawing from the early 90's, of a game I wanted to make on the Commodore 64. Hehe, better late then never. I made it to test the new ad-commands. Feel free to try it out for free at the android play store, search for " Midnight Horror "
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AGK user - novice
Did Amiga / AMOS programming in the 90's, just started programming again with AGK.