ok I changed everything from v105 with the files and I get a heap problem in the code loading a new level. I dont use ifstream anymore.
this is the function in c++ that i use know and it messes up not sure why it does. If i call the fuction mutiple times c++ returns a heap error.
agk::OpenToRead(1,map.c_str());
//ifstream inFile(map.c_str());
maptemp=map;
xmlContents="";
string line="";
string name="";
while(agk::FileEOF(1)==0)
{
name=agk::ReadLine(1);
xmlContents=xmlContents+name;
}
agk::CloseFile(1);
in the new version this will give a heap problem not sure why though.
Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps.
Developed the tiled map engine seen on the showcase.
Veterian for the military.