Quote: "Now we have basically four languages that AppGameKit is available in."
C++, Basic, Pascal - what's the other one?
I can work about 20 times faster in Pascal than I can in C++, which I dislike. I've been wanting a Pascal interface to DBPro and AppGameKit since both came out.
Fragmentation? Anything that enhances AppGameKit seems to me a good thing. The languages are all wrappers around the core AppGameKit code, so common problems with the engine will be the same. Algorithms will be the same, within the limits of lowest common denominator language.
Irrespective of all that, Neslib's implementation is beautifully clean and professional code, and should be an example of how to do things properly. I anticipated a simple interface - I found an elegant abstraction layer.
Ironically, neslib lives in San Diego, California. That's where my journey started in 1979 with UCSD Pascal!
-- Jim