Can someone show me how to make a character move in this code? Thanks. Also I don't know how to put the code in a code box.
` This code was downloaded from The Game Creators
` It is reproduced here with full permission
` http://www.thegamecreators.com
`Project: Cool Rain Effects
`Author: The Game Guy
Rem Set up
sync on : sync rate 30 : hide mouse
color backdrop RGB(81,105,111) : autocam off : set camera range 0,.1,10000
Rem Creates a grass texture using random lines
V# = .5 : cls RGB(128,128,80) `Colors the background
for i = 1 to 10000 `Creates 10000 lines
inc V#,.0001 : ink RGB(112*V#,128*V#,20*V#),0 `Changes the colors of the grass
y1 = rnd(256) : y2 = rnd(256) `Randomizes the positions of the lines
s1 = rnd(30)-15 : s2 = rnd(30)-15 `The length of each line
line y1,y2,y1+s1,y2+s2 `Draws the lines
line y1-256,y2,y1+s1-256,y2+s2 : line y1,y2-256,y1+s1,y2+s2-256 `makes the lines seamless
line y1+256,y2,y1+s1+256,y2+s2 : line y1,y2+256,y1+s1,y2+s2+256
next i : get image 1,0,0,256,256 `Gets the grass image
Rem Creates random dots for a simple splash effect
cls
ink rgb(255,255,255),0
for i = 1 to 10
dot rnd(128),rnd(128)
next i
get image 2,0,0,128,128
Rem Loads the image for the clouds
load image "E:\8th Grade\Adv tech\4th QRT GAME\images for game/storm clouds.bmp",3
`load sound "rain01.wav",1
`loop sound 1
Rem invisible object used for positioning the camera
make object cube 1,5
make object collision box 1,5,5,5,-5,-5,-5,1
rem door
load image "E:\8th Grade\Adv tech\4th QRT GAME\images for game/Door to Narnia.bmp",12
make object box 12,5,10,5
position object 12, 500,5,500
texture object 12,12
if object collision (1,12)>0
gosub endsection
endif
rem house
load image "E:\8th Grade\Adv tech\4th QRT GAME\images for game/old mossy house.bmp",13
make object box 13,100,50,80
position object 13,100,25,100
texture object 13,13
Rem make the grass plain
make object plain 1000,2000,2000
texture object 1000,1
scale object texture 1000,1000,1000
pitch object down 1000,90
Rem make the rain splash effects
make object plain 1001,1000,1000
pitch object down 1001,90
scale object texture 1001,100,100
texture object 1001,2
set object transparency 1001,5
Rem Create the clouds
make object plane 1002,40000,40000
texture object 1002,3
scale object texture 1002,20,20
ghost object on 1002,2
pitch object down 1002,90
position object 1002,0,100,0
Rem Makes a duplicate of the clouds for a second layer
instance object 1003,1002
pitch object up 1003,90
position object 1003,0,110,0
Rem Creates the rain particles
particles = 1000
for i = 10001 to particles+10000
if i = 10001 `creates the rain particles source object
make object triangle i,0.04,0,0,0,0,0,-0.02,3.5,0
ghost object on i,2
endif
if i > 10001 then instance object i,10001 `copys the rain particles
position object i,(rnd(140)-70)/2.0,(rnd(180))/2.0,(rnd(140)-70)/2.0
rotate object i,0,rnd(180),0
pitch object down i,(rnd(30)-15.0)/2.0
next i
Rem Variables
Speed# = 10
Slide# = 0
JumpStrength# = 10.5
Kirby = 0
Rem Main Loop
DO
Rem display frames per second
set cursor 0,0 : print "FPS: ";screen fps()
Rem Mouse variables
MMX# = mousemovex() : MMY# = mousemovey()
Rem Camera and Object rotation Programing
rotate object 1,0,0,0
mox# = mox# + MMX#*Speed#
turn object right 1,mox#
rotate camera 0,0,0,0
turn camera right 0,mox#
cax# = cax# + MMY#*Speed#
if cax# > 90 then cax# = 89
if cax# < -90 then cax# = -89
pitch camera down 0,cax#
Rem speed adjust
MZS# = .06 * Speed#
MXS# = .04 * Speed#
Rem Arrowkey input
if upkey() then ZS# = ZS# + MZS#
if downkey() then ZS# = ZS# - MZS#
if rightkey() then XS# = XS# + MXS#
if leftkey() then XS# = XS# - MXS#
Rem Adjusts the slide amount if the player is in the air or on the ground
if ground = 1 then Slid# = 1.5
if ground = 0 then Slid# = 4
Rem Speed Adjust Z
if ZS# > 0 then ZS# = ZS# -MZS#/(Slid#*Slide#) `can be used for sliding
if ZS# < 0 then ZS# = ZS# +MZS#/(Slid#*Slide#)
if upkey() = 0 and Downkey() = 0
if ZS# > 0 then ZS# = ZS# -(0.001 * Speed#)
if ZS# < 0 then ZS# = ZS# +(0.001 * Speed#)
if ZS# > -MZS#/4 and ZS# < MZS#/4 then ZS# = 0
endif
Rem Speed Adjust X
if XS# > 0 then XS# = XS# -MXS#/(Slid#*Slide#) `can be used for sliding
if XS# < 0 then XS# = XS# +MXS#/(Slid#*Slide#)
if Rightkey() = 0 and Leftkey() = 0
if XS# > 0 then XS# = XS# -(0.001 * Speed#)
if XS# < 0 then XS# = XS# +(0.001 * Speed#)
if XS# > -MXS#/4 and XS# < MXS#/4 then XS# = 0
endif
if ZS# > MZS#*10 then ZS# = MZS#*10
if ZS# < -MZS#*10 then ZS# = -MZS#*10
if XS# > MXS#*10 then XS# = MXS#*10
if XS# < -MXS#*10 then XS# = -MXS#*10
Rem Move and position the camera
move object 1,ZS#
move object right 1,XS#
if ground = 1
if mouseclick() = 1 `makes the player jump
gravity# = -JumpStrength#
ground = 0
endif
endif
if Kirby = 1 `allows the player to jump in the air
if mouseclick() = 0 then ground = 1
if gravity# < 100 then gravity# = gravity# +.01
else
if ground2 = 0
if object position y(1) > 3 then ground = 0
endif
endif
Rem the gravity controls
move object down 1,gravity#
if ground = 0
gravity# = gravity# +.01
endif
if object position y(1) < 1 then position object 1,object position x(1),1,object position z(1)
if object position y(1) = 1
if mouseclick() = 0 then ground = 1
endif
Rem positions the camera
position camera 0,object position x(1),object position y(1),object position z(1)
REM RAIN PARTICLES LOOP
for i = 10001 to particles+10000
move object down i,2.5 `moves the rain particles down
Rem repositions the particles
if object position y(i) < object position y(1)-30
position object i,(rnd(140)-70)/2.0+Object position x(1),object position y(i)+50+rnd(20)+Object position y(1),(rnd(140)-70)/2.0+Object position z(1)
Rem adjust new rain angles
rotate object i,0,mox#,0
pitch object down i,ZS#*50
roll object right i,XS#*50
turn object right i,rnd(360)
pitch object down i,(rnd(30)-15.0)/2.0
endif
Rem Makes the rain particles follow the player
if object position x(i) > object position x(1)+50 then position object i,object position x(i)-100,object position y(i),object position z(i)
if object position x(i) < object position x(1)-50 then position object i,object position x(i)+100,object position y(i),object position z(i)
if object position z(i) > object position z(1)+50 then position object i,object position x(i),object position y(i),object position z(i)-100
if object position z(i) < object position z(1)-50 then position object i,object position x(i),object position y(i),object position z(i)+100
next i
Rem makes splash effects
position object 1001,object position x(1)+rnd(20)-10,.2,object position z(1)+rnd(20)-10
Rem Moves the clouds
move object up 1002,0.5
move object up 1003,0.3
sync
loop
Endsection:
end
Hello!