Does it matter though. I mean, say DBPro only gets minor bug fixes, or even no updates at all, ever. It's still DBPro - the community is still here, there are still all those plugins.
DBPro is getting a bit long in the tooth, TGC need to move with the times and adapt to suit the needs of indi and hobbyist developers, hence AppGameKit is now top dog here. Their time is better used in adding to AppGameKit, and one day AppGameKit will get 3D support, and effectively take DBPro's place. Developers these days are more interested in console and mobile platforms, PC support is not the primary requirement... I think we all just want to make games, and have people play them wherever and however is most convenient to them. The bottom line, is that most people can't produce a game that is comparable to other indi games on the market, I say most - because theres Evochron available on Steam for example... and that is something that took a lot of work, years of development and determination.
So really, you should consider AppGameKit if you want to make casual style games, 2D games etc, and consider DBPro if you want to make 3D games. Thing to remember is that 3D games need 3D media - if your not in a position to get that media, then maybe sticking with 2D is the best bet.
For me, DBPro will always be in my arsenal of dev languages, I'm concentrating on iOS projects really, but DBPro is ideal for writing level editors and that sort of thing, as well as being a solid platform for 3D game development. It depends on what games you want to make at the end of the day, there are several options, more options than indi and hobbyist devs have ever had. I would suggest trying out some DBPro demos, games etc, see if that's the sort of things you want to make. Otherwise, look to AppGameKit for the future of game development on this site (so far as I can see at least).

Health, Ammo, and bacon and eggs!
