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FPSC Classic Models and Media / Merging EAI animations

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flaming chainsaw
15
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Joined: 26th Jan 2011
Location: NARNIA, BRB GOING TO A LAND OF ADVENTURE
Posted: 10th May 2012 13:00
ive been messin around modifying EAI's guns with other attachments
and i had the idea of putting a grenade launcher on the G36, i just have 1 problem, i dont know how to get the animation links and bones to work together, so it would work when i put it in the gunspec.txt file

i want to get the gun to switch from grenade mode to gun mode like the TF341 guns with nade launchers, but i just cant figure out the links and bones to work together with the animations

heres the G36 i added to,
i added a silencer and a Eotech sight and made the lense blue



i got the sight to work properly



heres the rig of awesomeness



heres the MP9 M203M401G nade launcher i ripped from it



now combineing the gun and the nade launchers animations and bones is the problem



so if anyone has any idea how to get both animations to work together, please email me

computer specs: ASUS,Win7 x64, AMD Phenom II X6 1035T Processor, ATI Radeon HD 5700 Series, 2600 Mhz, 6 Cores, 6 Logical Processors, 8 Gig RAM, 1 Terabyte Memory, I am a happy child
Cyborg ART
19
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 10th May 2012 17:57
I guess you should go the other way round, use the m203 animations as your base and the rig the G36 to those animations. It should be pretty much the same as adding a sight or silencer onto it.

And since the M16 that the M203 originally is attached to got almost the same "body" as the G36 it shouldn't be too painfull to add.

So, a summary:
-Use the M203 as the base, with the hands and all the animations
-"rip" the G36 without animations or anything else then the weapon itself
-Rig the G36 mesh to the m203 animations

Hope it helps

(I know that Fragmotion probably got a fancy "one-click-merge-any-animations" that i as a Milkshape user have no idea of... but what I just wrote should at least do the trick)

flaming chainsaw
15
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Joined: 26th Jan 2011
Location: NARNIA, BRB GOING TO A LAND OF ADVENTURE
Posted: 11th May 2012 01:35 Edited at: 11th May 2012 01:37
thanks Cyborg,

and fragmotion does have the one click merge anination like thing but it doesnt work great, or at all really

i already thought about doing that but then i wouldnt we able to shoot the gun normally, i would have to have 2 of the same gun but each does a different thing, 1 shoots, 1 launches grenades, thats my only issue, i want to combine the 2 so i only need 1 gun for both features, like in MP53, with the M4s that switch back and forth, but the only problem there is the reload frames wont work with the G36 because it wouldnt make much sence with how it would be loading the gun, and only half of the G36 is seen by the player in the rig, and theres alot of missing faces on the other side of the gun

the side we see in game



the side we dont see and the problem



but ill give it a try anyway on the MP53 rig, to try it out and see if i can merge the reload animations, if theyll even work

wait, ill try rigging like you said and then try combining the 2 maybe, ill give it a try

computer specs: ASUS,Win7 x64, AMD Phenom II X6 1035T Processor, ATI Radeon HD 5700 Series, 2600 Mhz, 6 Cores, 6 Logical Processors, 8 Gig RAM, 1 Terabyte Memory, I am a happy child
Disturbing 13
21
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 11th May 2012 02:28 Edited at: 11th May 2012 02:30
My best advice is to save the desired animations as a (hear me out first) .smd,wich is a halflife file; when prompted save it as a motion file not the refernce type of .smd. Then load your model into milkshape with the main animations, then import the desired animation (.smd) at the end of the current animation (it will ask if you want it at the end).You may have to do some rerigging for the parts not originally assigned but it should be minimal. Hope that helped.

Disturbing13
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flaming chainsaw
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Joined: 26th Jan 2011
Location: NARNIA, BRB GOING TO A LAND OF ADVENTURE
Posted: 11th May 2012 03:12 Edited at: 11th May 2012 03:15
id would try that but i dont have milkshape and i alread used my trial and it wont let me use it anymore.. i dont think, it was months ago, BUT i am combineing the animations , like 2 animations and rigs in 1 Hud, i tested it, and i accually got scared cause of how it lookd , but im re-writing some of the gunspec.txt file and hoping i can get it to work some

this is what ive done

ive combined the riggs to 1 file



and here (i circled and underlined the anitmation names) is both the anitmation names, the blue underlined is the grenade launcher anitmation and the red underlined is the original G36 animation with the grenade launcher animation at the end of it



both the rigs work on the same animation link chart

ill mess with the gunspec.txt then ill try out milkshape again, if it will let me

AND ALSO!!!

is the gunspec.txt file a script or anything? it seems to be, like what file type would it be outside of a txt file, and would replicating the MP53 gunspec work with the G36? not an exact copy but like copying some features

computer specs: ASUS,Win7 x64, AMD Phenom II X6 1035T Processor, ATI Radeon HD 5700 Series, 2600 Mhz, 6 Cores, 6 Logical Processors, 8 Gig RAM, 1 Terabyte Memory, I am a happy child
flaming chainsaw
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Posted: 11th May 2012 23:02
im about to give up it for now

my idea almost, but didnt work, then it crashed the game engine, then a lot of tweaks on the gunspec.txt and... failure

i tryd milkshape, but it keeps saying my trial period has expired and wont let me save or export anything

im quiting... for now

computer specs: ASUS,Win7 x64, AMD Phenom II X6 1035T Processor, ATI Radeon HD 5700 Series, 2600 Mhz, 6 Cores, 6 Logical Processors, 8 Gig RAM, 1 Terabyte Memory, I am a happy child
Disturbing 13
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Posted: 12th May 2012 01:27 Edited at: 12th May 2012 01:31
Did you specificly need the single gun to do both animations? I ask because you could just create 2 guns (one being a gun and one being the grenade launcher). You could set the pickups inside of each other in editor and have the benifit of a grenadelauncher sighting sytem.2 wepons, same model,each with own animations.Iv'e done this myself with EAI's chainsaw and the chuggshot with very decent results.

Disturbing13
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flaming chainsaw
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Posted: 12th May 2012 04:59 Edited at: 12th May 2012 05:04
what you just said with the 2 guns is EXACTLY what i did, and it doesnt work sadly :/ not for me at least

right here is the pic of them, each have their own animation but they are on the same loop, but the g36 animation is first and the grenade animation comes last, they both run but the in game hud is all blawlawlawlawl and hates me

animations working in harmoney



and the bitter truth



AND i have good news, i got the G36 melee to work
thats the only good news tho..

no the lighting isnt all the way down to just black, it ambience is the same as the picture on the top of the first post

computer specs: ASUS,Win7 x64, AMD Phenom II X6 1035T Processor, ATI Radeon HD 5700 Series, 2600 Mhz, 6 Cores, 6 Logical Processors, 8 Gig RAM, 1 Terabyte Memory, I am a happy child
Disturbing 13
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Posted: 12th May 2012 11:05
I may have not made myself clear (was at work with limited time when I made suggestion). What I'm proposing is you take the model (not animation) of the grenade launcher and attach it to the gun at its main bone. This way you have a gun(functional) with grenade launcher at the bottom (not functional). Create weapon out of it/pickup object out of it ect.
Next do the same thing with the gun and attach it to a functioning grenade launcher, and make weapon, pickup, ect.
In the editor place each pickup on top of each other so that when you pickup the gun you also pickup the grenade launcher. You may have to switch weapons in order to use each function, but if it's the main gun for your character then you should have no worries. This is much how Modelpack 9 and 10 work.

Disturbing13
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flaming chainsaw
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Joined: 26th Jan 2011
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Posted: 12th May 2012 13:50
thats makes more sence haha, i was thinking of doing that but i was trying to make it so it functioned like modelpack 53 guns with the grenade launchers, so it switches fire modes without switching guns

computer specs: ASUS,Win7 x64, AMD Phenom II X6 1035T Processor, ATI Radeon HD 5700 Series, 2600 Mhz, 6 Cores, 6 Logical Processors, 8 Gig RAM, 1 Terabyte Memory, I am a happy child

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