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FPSC Classic Models and Media / Destructable Weapons

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SgtBrown5
16
Years of Service
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Joined: 10th Mar 2010
Location:
Posted: 11th May 2012 18:25
I was wondering if it is possible to have melee weapons break after you use them for a while? If so could someone either make a skript for it or point me in the right direction to figure it out for my self. Note, I don't know any real skripting right now.

SgtBrown5
Pirate Myke
16
Years of Service
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 12th May 2012 06:32
Do you have any animation and modeling skill?
Custom animation for the weapon would be the answer.
You would have to breakup your weapon. Rig that weapon with bones for each piece. then do your animation. add it's animation range to the gunspec and try it out.

Fun sounding project must I must say it will be some work.

SgtBrown5
16
Years of Service
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Joined: 10th Mar 2010
Location:
Posted: 13th May 2012 08:56
thats what I was afraid of. I had hoped that some one else had already done the work. Oh well, ill give it a go.

SgtBrown5
Cyborg ART
19
Years of Service
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 13th May 2012 13:41
It isnt impossible to accomplish using the latest version of FPSC.

You could use the new "jam weapon" feature in the gunspec for setting up a weapon that can jam, and then with a script detect if the current weapon is jammed, if so it plays an animation and removes the weapon from the players inventory.

Pirate Myke
16
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 13th May 2012 16:59
OK not break apart but just break like a jammed weapon.
Scripting would be good as long as the animation for that particular weapon was there like you need it.

I find it hard to think how a melee weapon like a club could jam. if it breaks I would still use the broken part as long as I could or find something else to pick up as a weapon, in real life.

There are lots of new gunspec commands in use now so there should not be a problem. Just the issue of how long the weapon would work before it would become non functional.

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