Another problem is that on Android devices, the app allways starts in the default orientation, you will have to tilt it over, and back to get it right. It does not check the current gyrometer values. It did in 1.065...
My solution to this problem, is to make a button ingame, where the user can flip the orientation manually, using the setorientationallowed(a,b,c,d) command, if you add a sync() after that, it changes the orientation to the new setting.
untested code idea:
flip=0
flop=1
do
//do stuff
if buttonpressed=BTNflipflop
flip=flip*-1
flop=flop*-1
setorientationallowed(0,0,flip,flop)
endif
sync()
loop
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AGK user - novice
Did Amiga / AMOS programming in the 90's, just started programming again with AGK.