Having successfully created an Xcode 4 project for the Mac (based on my Windows/iOS game), it was annoying that the application window wasn't the same as specified in my game.
So, I went poking in the project specific files (not wanting to change the shared bits) and found a place that appears to do what I want. It might not be the best or most 'correct', but it works.
I changed this line in Core.mm:
if (!glfwOpenWindow(App.g_dwDeviceWidth, App.g_dwDeviceHeight, 8, 8, 8, 8, 32, 0, wfflag))
to this:
if (!glfwOpenWindow(960, 640, 8, 8, 8, 8, 32, 0, wfflag))
I recompiled and ran it. And it displayed exactly as I wanted it to.
It was also good to see that the arrow keys on the keyboard worked the same on the Mac as they do in Windows.
Once I finish the game, I now have at least three target markets: Android, iOS (iPhone/iPad/iPod Touch) and Macintosh
If the game does well enough, I might spring for the Commodore certificate ($180US/year) and go for AppUp.
Well, here's to hopeful thinking and good coding (with help from lots of folks in this forum)!
Cheers,
Ancient Lady