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AppGameKit Classic Chat / A correction to a post that I cannot find - Android related

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Ancient Lady
Valued Member
20
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 12th May 2012 02:47
I just spent a frustrating half hour trying to figure out why the Android Player kept showing up after my spash screen when I ran my project in Eclipse.

Then I discovered that the same 'quick' fix for iOS/Mac Tier1 apps does NOT apply to Android Tier1 as I had thought.

In Xcode, you can set up the core interpreter.cpp to use the "bytecode.byc" string by adding a line to interpreter.h (as the third line):


In another thread that I cannot find, one where someone was having trouble compiling in cygwin for Android, I suggested the same fix.

But it turns out that that fix doesn't handle it all.

You still need to uncomment line #242 (v1072):


I apologize for providing incorrect advice.

Cheers,
Ancient Lady

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