Here is the gunspec for the bottle. I haven't compared the two yet. Yours and Cyborg Art.
;Bottle cinematic gunspec
;Cinematic Model File Requirements
Cinematic modeled, textured, animated and created by Joakim Olsson
Hands edited by Joakim after Sebastian Kim's basemesh
;Cinematic Visuals
textured =
effect = effectbank\The Scary Thinker\phong_bump_specular_gun.fx
transparency = 2
weapontype = 1
;Cinematic Sounds
sound1 = drink.wav
fireloop = 1
reloadqty = 0
iterate = 0
;HUD muzzleflash position
horiz = 0
vert = 5
forward = 20
alignx = 2.5
aligny = -1.0
alignz = 18
;HUD animation frames list
keyframe ratio = 1
;select = 9,9
idle = 10,10
block= 11,50
startfire = 10,10
endfire = 10,10
putaway= 51,60
;HUD sound frames list
soundframes = 1
sframe0 = 11,1
Here is the script I used for the bottle.
;Artificial Intelligence Script
;Header
desc = cinematic test
;Triggers
:state=0,activated=1:disablefirebutton=1,hideplrweapon,state=1
:state=1:getcinematichands=bottle Cinematic\bottle,preventplayerselectinggun=1,state=2
:state=2,activated=0:disablefirebutton=0,removecurrentweapon,preventplayerselectinggun=0,showplrweapon,state=3
;End of Script
I hope this thread is very helpful and useful to a lot of people wanting to do different things with the player holding objects other than guns and also have hands doing different things without holding anything. Thank you for starting it.
Unfortunately I'm not a model maker and was really looking forward to Cyborg Art's hand/arm models. He said he had made a couple and I had been trying to get him to sell them in the store if he can't do a model pack.

hint hint.
"A programmer is just a tool which converts caffeine into code . . . reminds me….. if I had one more brain cell, I could have a synapse! woo hoo, Sparky!
~I'm the Terry of the Flatlands.